Release of OpenHV: link to original post
- Added a load screen stripe 🚧 and added back the logo.
- Added new map Tyrian Sun. 🌇
- Added a timer for orbital railgun strikes. ⌚
- Added new map Octaflake. ❄️
- Added terrain type overlay to the dropdown and added a hotkey to the editor.
- Added a deploy animation to the water mine layer.
- Added overhauled glyphs to UI and revamped menu artwork.
- Added new per faction water mine layer and reload animation.
- Added new cursors to match the new side bar.
- Added auto tiling from sand to grass.
- Added a new build queue for light and support vehicles.
- Added a money transport to give funds to allies. 💸
- Fixed a crash when starting mission Firewatch. 🚒
- Fixed firefighters idling when there is fire around them. 🧑🚒
- Fixed CTRL + S hotkey in the editor.
- Fixed wrong terrain type for an ice cliff edge tile.
- Fixed bot power down decision being inconsistent after game load.
- Fixed wrong tile category for oceanic 🌊 and sand 🏝️ tiles.
- Fixed bots not building water mine layers.
- Fixed bots not using transport tanks.
- Fixed bots not building snipers.
- Fixed ground units auto targetting aircraft.
- Fixed blurry icons in the build palette. 👓
Based on a development version of @OpenRA.
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