in RTS, Strategy

OpenHV: 20230820

Release of OpenHV: link to original post

  • Added a load screen stripe 🚧 and added back the logo.
  • Added new map Tyrian Sun. 🌇
  • Added a timer for orbital railgun strikes. ⌚
  • Added new map Octaflake. ❄️
  • Added terrain type overlay to the dropdown and added a hotkey to the editor.
  • Added a deploy animation to the water mine layer.
  • Added overhauled glyphs to UI and revamped menu artwork.
  • Added new per faction water mine layer and reload animation.
  • Added new cursors to match the new side bar.
  • Added auto tiling from sand to grass.
  • Added a new build queue for light and support vehicles.
  • Added a money transport to give funds to allies. 💸
  • Fixed a crash when starting mission Firewatch. 🚒
  • Fixed firefighters idling when there is fire around them. 🧑‍🚒
  • Fixed CTRL + S hotkey in the editor.
  • Fixed wrong terrain type for an ice cliff edge tile.
  • Fixed bot power down decision being inconsistent after game load.
  • Fixed wrong tile category for oceanic 🌊 and sand 🏝️ tiles.
  • Fixed bots not building water mine layers.
  • Fixed bots not using transport tanks.
  • Fixed bots not building snipers.
  • Fixed ground units auto targetting aircraft.
  • Fixed blurry icons in the build palette. 👓

Based on a development version of @OpenRA.