in RTS, Strategy

ZeroK: Zero-K v1.11.10.0

From ZeroK: link to original post

This is a hotfix release for an engine bug that could be used to place geos anywhere.

Modding


  • Units can now be tinted, rescaled and made glowing via customparams:
model_tint = "1.0  0.5  0.0" -- R G B
model_glow = "0.1  0.2  0.3  1.0" -- R G B A
model_rescale = 1.23,

  • Free units (0 metal and energy cost) no longer need to explicitly specify a non-zero buildtime.
  • Support some recently added engine interfaces, see `engine_compat.lua`. Note that ZK hasn't yet migrated.

Fixes


  • Fix an exploit to do with geo placement.
  • Fix the "Enable Force Fire Command" default state for Lobster.
  • Fix Dominatrix breaking when capturing very low completion nanoframes of very expensive units.
  • Fix awards for sharing and capture to consider nanoframes at their real value.
  • Fix a chat crash if using the "color labels the player colour" option.
  • Fix Onyx Cauldron using incorrect boxes in coop comp stomps.
  • Fix cloaked constructors revealing themselves by reclaiming if using the automated constructors widget.
  • Land units now eventually give up when ordered to move deep into an inaccessible place (such as a large sea).