in RTS, Strategy

OpenHV: 20231125

Release of OpenHV: link to original post

  • Removed screen shake from drop pod explosions.
  • Fixed AI not building ore smelters in late game.
  • Fixed AI training too few broker pods in late game.
  • Fixed submarines being unable to target mine layers.
  • Fixed missile sub being unable to target structures under fog.
  • Fixed AI building tech buildings too early.
  • Fixed force field overlay being too bright.
  • Fixed Crater Defense breaches not getting displayed correctly.
  • Fixed stone cliffs being traversable.
  • Fixed smoke emitter for aircraft.
  • Fixed elite pod not targeting air actors.
  • Fixed different resource types showing the same tooltip.
  • Fixed weapon circle range for bunker.
  • Fixed miners not deploying when blocked by friendlies.
  • Fixed unloading a vehicle from transport aircraft using the wrong cursor.
  • Fixed air transport vehicle and pods conflicting.
  • Fixed wrong palette for harbor shadows.
  • Fixed Fire Watch mission not ending when all fires are out.
  • Fixed map background leaking through UI edges.
  • Fixed shore and dirt tiles not displaying hit effects.
  • Fixed grass shore tiles being not aligned correctly.
  • Fixed faction images for storage buildings.
  • Fixed Z offsets for mines.
  • Added water trails to submarines.
  • Added shadows, centerpieces, corner and damage variants to high walls.
  • Added sparks effect for actors targeted midair.
  • Added twinkle ✨ effects for resources.
  • Added explored map as new default for skirmish and multiplayer.
  • Added transformation sounds for miners.
  • Added upscaled sounds for the radar.
  • Added extra silo sprites for miner building.
  • Added an audio notification on building capture.
  • Added shooting animation for lightning tank.
  • Added new map Deliquescence by @SiegeSpud.
  • Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
  • Added a remastered version of map Crescendo.
  • Added new crates as decorational props.
  • Added reloading sound for minelayers.
  • Added a new explosion sound for land and water mines.
  • Added big water splash artwork to water mines when they explode.
  • Added crane props.
  • Added electric pod. ⚡
  • Added high lamp post prop. 💡
  • Removed pods ejecting on sell on Crater Defense.
  • Removed terrain light source as they reveal starting positions.
  • Removed WIP artwork mothership.
  • Removed manual submerging for submarines.
  • Changed lightning effect projectile.
  • Changed railgun tank artwork.
  • Changed checkbox artwork. ☑️
  • Changed the layout for in-game encyclopedia. 📖
  • Changed IRC in multiplayer lobbies to automatically connect. 💬
  • Changed names to avoid confusion:
    • Hacker pods to Broker 📈 pods as there is already a Hacker tank. ⌨️
    • Tech Reconstructor to Nano Reconstructor as it heals everything.
    • Mine to AI Mine as they only trigger on enemies now.
  • Changed balancing:
    • Increased storage hit points.
    • Increased harbor and starport energy 🔌 requirement.
    • Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
    • Increased Synapol's AA Turret reload delay.
    • Mothership base is now indestructible.
    • Decreased charge up time for orbital railgun.
    • Bomber pod is now Synapol exclusive.
    • Reduced hit points of Ramp Buggy and Gatling Bike.
    • Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
    • Increased Gatling Bike's moving and turn speed.

Based upon an unstable version of @OpenRA.