Release of OpenHV: link to original post
- Removed screen shake from drop pod explosions.
- Fixed AI not building ore smelters in late game.
- Fixed AI training too few broker pods in late game.
- Fixed submarines being unable to target mine layers.
- Fixed missile sub being unable to target structures under fog.
- Fixed AI building tech buildings too early.
- Fixed force field overlay being too bright.
- Fixed Crater Defense breaches not getting displayed correctly.
- Fixed stone cliffs being traversable.
- Fixed smoke emitter for aircraft.
- Fixed elite pod not targeting air actors.
- Fixed different resource types showing the same tooltip.
- Fixed weapon circle range for bunker.
- Fixed miners not deploying when blocked by friendlies.
- Fixed unloading a vehicle from transport aircraft using the wrong cursor.
- Fixed air transport vehicle and pods conflicting.
- Fixed wrong palette for harbor shadows.
- Fixed Fire Watch mission not ending when all fires are out.
- Fixed map background leaking through UI edges.
- Fixed shore and dirt tiles not displaying hit effects.
- Fixed grass shore tiles being not aligned correctly.
- Fixed faction images for storage buildings.
- Fixed Z offsets for mines.
- Added water trails to submarines.
- Added shadows, centerpieces, corner and damage variants to high walls.
- Added sparks effect for actors targeted midair.
- Added twinkle ✨ effects for resources.
- Added explored map as new default for skirmish and multiplayer.
- Added transformation sounds for miners.
- Added upscaled sounds for the radar.
- Added extra silo sprites for miner building.
- Added an audio notification on building capture.
- Added shooting animation for lightning tank.
- Added new map Deliquescence by @SiegeSpud.
- Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
- Added a remastered version of map Crescendo.
- Added new crates as decorational props.
- Added reloading sound for minelayers.
- Added a new explosion sound for land and water mines.
- Added big water splash artwork to water mines when they explode.
- Added crane props.
- Added electric pod. ⚡
- Added high lamp post prop. 💡
- Removed pods ejecting on sell on Crater Defense.
- Removed terrain light source as they reveal starting positions.
- Removed WIP artwork mothership.
- Removed manual submerging for submarines.
- Changed lightning effect projectile.
- Changed railgun tank artwork.
- Changed checkbox artwork. ☑️
- Changed the layout for in-game encyclopedia. 📖
- Changed IRC in multiplayer lobbies to automatically connect. 💬
- Changed names to avoid confusion:
- Hacker pods to Broker 📈 pods as there is already a Hacker tank. ⌨️
- Tech Reconstructor to Nano Reconstructor as it heals everything.
- Mine to AI Mine as they only trigger on enemies now.
- Changed balancing:
- Increased storage hit points.
- Increased harbor and starport energy 🔌 requirement.
- Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
- Increased Synapol's AA Turret reload delay.
- Mothership base is now indestructible.
- Decreased charge up time for orbital railgun.
- Bomber pod is now Synapol exclusive.
- Reduced hit points of Ramp Buggy and Gatling Bike.
- Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
- Increased Gatling Bike's moving and turn speed.
Based upon an unstable version of @OpenRA.
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