From ZeroK: link to original post
The Blastwing rework continues, with most of the feedback suggesting it dealt too much damage, although a few edge cases in its behaviour have also been fixed. There is also an overdue Corsair buff and tweaks to make Disco Rave Party less fiddly. The big feature is a command to split large autohosts with many waiting players, so everyone gets a game, and the big graphics update is darker, faster, and better looking "terrain" beyond the edge of the map.Balance
Blastwing gained more damage than it needed to in the recent rework.
- Health 100 -> 80
- Speed reduced by 5%, which also reduces bomb toss range.
- Damage 320 -> 300 -> 280 -> 250
- Burn time 24s -> 14s -> 12s
Corsair is even better against Hunter and can stand up to Siren.
- Health 1350 -> 1500
- Speed 81 -> 90
- Range 293 -> 300
- Spread 1500 -> 2500
- Damage increased by 18%
Disco Rave Party no longer innately loses spin while turning.
- Instead, DRP now turns slower at high spin. There penalty ramps up from none at 50% spin, to 3x slower at 100% spin.
- DRP now has unit AI that voluntarily reduces spin to turn faster. The AI optimises for time taken to turn then spin back up to 100%.
- Reduced maximum turn rate by 25% to compensate, and to make the optimisation work out.
- This DRP should be much easier to control since it will spin up to a high minimum, and stay there unless large turns are required. Minor shifts such as radar wobble no longer reduce spin.
- Advanced DRP users also have more options. A 90 degree order can be issued to make DRP turn ASAP, or Alt+Ctrl+Shift attack can be used to drag 1-shot orders to walk slowly through the enemy base if punctuality is not a priority.
Waiting List Split
A new command, !split, is now available in large teams autohosts.
- Anyone can do a !split when at least 40 players are waiting (so at least 8 are on the waiting list).
- The command sends 40% of the lobby to a new autohost, so everyone has a chance to play.
- The top rated players are sent to the new host, to give everyone more evenly balanced games.
- The uneven split is an experiment. Experience suggests it will create more games. Send feedback.
- Everyone needs the update for this to work smoothly, so the first day may be rough if players don't restart to get the update.
Features
- Added Battle Value Tracker, a widget that tracks kills and losses in engagements as they happen (thanks citrine). It was useful for Blastwing. Enable under Settings/Interface/Battle Value Tracker.
- Reworked the offmap terrain. It is now a dark opaque grid of uniform squares that match the resolution of the terrain, rather than a stretched texture. It also costs less performance.
- Language can be overridden locally by copying files from the repository to LuaUI/Configs/lang.
- Added minimap preview tooltip.
- Enabled https for all external zero-k.info links.
- Update Italian, Polish, and Chinese/Taiwanese translations.
- Brightened first ally blue (in a previous patch).
- Improved thermite and flamethrower effects (in a previous patch).
Fixes
- Fixed various issues with Blastwing having trouble finding a place to land.
- Fixed Blastwing overshooting when told to attack something at the base of a cliff.
- Odin can no longer fire without ammo while touching down or sitting on a rearm pad.
- Cerberus now aims even when its current muzzle position is blocked.
- Reduced Cerberus and Lucifer hitvolume sizes, to keep them within their footprints.
- Lobster throw indicator no longer highlights structures and aircraft.
- Fixed Raise tooltip values for blocking vehicles and bots, and tweaked Alt snap to match.
- Removed Odin's redundant reload bar for its shield cluster.
- Fixed invalid events in action tracking camera.
- Particularly quick double-click-drag selections no longer ignore selection rank.
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