in Simulation

Thrive: Progress Update 03/30/2024

From Thrive: link to original post

This week we have been able to effectively tackle much of the game breaking bugs that arose from the switcxh to Godot 4, once again making for a playable Thrive. Unfortunately we are still struggling with a mysterious lock-up issue, the cause of which has yet to be discovered. We may actually have to find some outside help for this one from Godot developers if possible.

Once the lock-up issue is dealt with, we are hoping to release a public alpha test to help make sure we’ve caught all of the emergent bugs. Until next time, have a fun Easter weekend!

For those interested in tracking the current progress of this undertaking, you can do so by viewing our github project.

Programming

  • New DevBuild for our patrons:
    • Few attempts at reducing game lock ups but the game still likes to lock up a lot (running with just a few background threads still helps)
    • Saving and loading now works
    • Fixed the 3D main menu backgrounds to look a lot closer to what they should
    • Fixed keys like ESC not working. This required resetting any custom keybinding options a user might have set.
    • Fixed microbe images not being generated correctly
    • Fixed some random seeds being invalid
    • Fixed ingested matter bar
    • Fixed ATP low text not turning red
    • Dialog buttons are now back to using a bold font
    • Converted some things to use direct references instead of NodePaths to fix a few scene unload errors
    • Added simple C#-code-only unit tests for a few things
    • Improved documentation related to Godot 4

Graphics

  • Nothing Substantial

Gameplay

  • Nothing Substantial

Sound

  • Nothing Substantial

Theory

  • Nothing Substantial

Outreach

  • Nothing Substantial

Other

  • Nothing Substantial

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