in RTS, Strategy

OpenHV: 20240401

Release of OpenHV: link to original post

  • Fixed start cash 💵 in fire watch 🚒 mission.
  • Fixed rendering glitches with mothership.
  • Fixed not all unit production buildings allowing power down.
  • Fixed not all helicopters being able to automatically target other aircraft.
  • Fixed miners not deploying when blocked by actors.
  • Fixed scrap blocking miners from deploying at resource nodes.
  • Fixed capturing base building unlocking the whole tech tree.
  • Fixed teleport network not disabling when powered down.
  • Fixed empty storage indicator and replaced it with estimated income.
  • Fixed the build menu not appearing when main base is lost and builder not selected.
  • Fixed broken sand/grass/snow to tech tile transitions.
  • Fixed tankers entering enemy resource towers.
  • Added the 3 x 3 = 9 map remake.
  • Added new 8 player map Rain in the Fight.
  • Added new map Diminishing Results replacing Diminishing Returns.
  • Added new map Meiotic Division.
  • Added more street lamps. 💡
  • Added chat history support.
  • Added a no build zone 🚧 around all resource extractors to prevent blocking.
  • Added shadows to intelligent land mines.
  • Added shadows to gold balls that miners drop when destroyed.
  • Added shadow to scrap that vehicles drop when destroyed.
  • Added shadows to resource icons.
  • Added Yuruki ore purifier to match Synapol ore smelter.
  • Added new orbital railgun strike artwork and effects.
  • Added shadows below high bridges.
  • Balancing changes:
    • Capturable resource extractors generate less funds. 📉
    • Televators now only require radars instead of tech centers.
    • Both factions now have ore refiners. Increased cost a bit.
    • Broker pod is no longer trainable. 🏦
    • Rocket pod moved to Synapol and increased firing rate.
    • Mortar pod moved to Synapol and reduced cost slightly.
    • Sniper and flame pod can't detect cloaked units anymore.
    • Mortar and flame pod no longer explode violently when killed.
    • Technician can detect cloaked units and repair pods.
    • Synapol elite pod is now available to all factions and increased cost.
    • Bomber pod moved from Synapol to Yuruki.
    • Electric pod now mirrors the rocket pod for Yuruki.
    • Rebalanced Howitzer and Shield.
    • Increased line of sight for walls and gates.
    • Changed weapons for aircraft.
    • Removed auto targeting for transport airplanes and widened attack range.
    • Swapped bike and buggy factions and buffed stats.
    • Swapped countermeasure and hacker tank.
    • Increased costs for stealth tanks.
    • Removed attacking from inside transport tank.
    • Rebalanced missile tank and stealth tank.
    • Changed Yuruki assault tank projectile sprite.
    • Increased damage to bomber pod against fortification.
    • Rebalanced ships and increased their line of sights.
    • Increased costs for advanced and artillery boats.
    • Allow recon tank to detect underwater units as well.
    • Increased natural resource deposits.
    • Traders can now order builders and bike/buggy.
    • Aircraft repair on trade platform is possible now.
    • Disabled gates/walls on bot matches. 🤖

Based upon an development version of @OpenRA.