From Godot Engine Official: link to original post
When Godot was open sourced in 2014, the vision for the engine was held in the minds of the original creators: Juan Linietsky and Ariel Manzur.
When they opened the engine up to public contribution, they were able to share the vision directly with new contributors who learned from them and became today’s maintainers. It wasn’t formalized as a written document at the time, but the result of a shared experience building, releasing, and maintaining the engine.
However, Godot has grown rapidly over the last few years. The pool of contributors has grown as well and it is no longer feasible for new contributors to slowly learn the vision of the engine by chatting with the engine maintainers. Accordingly, the Board of the Godot Foundation has decided that it is finally time to write down a high-level statement of what our vision for the engine is so that it is easily accessible to all.
The vision statement is intended to guide the Godot Foundation as we make decisions about where to allocate the Foundation’s resources. It is a useful tool for contributors and maintainers to understand how we set priorities and what areas of development will likely see an extra boost from Foundation staff. It is a good reference for users of the engine to understand what the Foundation and contributors work towards, and how it aligns with their own expectations for the engine.
It is not intended to be used as a tool for evaluating specific changes to the engine or proposals. For that we already have comprehensive guidelines, in particular the Best Practices for Engine Contributors guide.
Importantly, this is not a change in direction from the last decade of development. This is a formalization of the vision that we have shared and developed since the beginning of the project, we just feel the need to write it down now.
You can read the full statement here: Vision for the Godot Engine.
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