From Thrive: link to original post
Hello and welcome to your weekly Thrive Progress Update! Our lead programmer returned from vacation this week, so you can look forward to accelerating progress on the game. Time was mainly still spent on catching up with things that happened over the break, but more progress on the roadmap is expected next week.
Thrive was updated to Godot 4.7, a new version which came out during the break. Unfortunately, this version appears to be causing problems related to Vulkan with some systems, resulting in crashes. Hopefully a fix for this comes out soon, because we really do not want to release a new version of Thrive with this issue.
In the visuals department, we had two changes as well. The lines cast by chemoreceptors and some tutorials now slide between targets instead of snapping to them, which looks a lot smoother. The scrollbars used in the game now use rounded ends for the background, to match the movable bar itself (which was already rounded).
Finally we had several bugfixes, including a change to how the digestion of poisonous prey works, which should prevent “ghost” cells from sticking around engulfed forever. Meanwhile, the Development Forums saw some continued discussion on Radiation mechanics.
Look below for some additional details and we'll see you next week for another Progress Update!
Programming
- New Devbuild available to our Patreon Supporters:
- Updated to Godot 4.7 (this causes issues with Vulkan on some computers)
- Made digestion finish immediately if there is only toxin left to digest which is not useful as it only causes damage
- Made guidance lines (tutorial, chemoreceptor) smoothly update their target positions
- Fixed scroll bar backgrounds not being rounded
- Fixed growth progress not being correctly displayed when using sporulation
- Added a popup warning window when achievements couldn't be loaded
- Made achievements writing use a temporary file to make data corruption less likely
- Added code tests for all reproduction types to verify progress calculation is correct with them
- Added a code comment explaining ModifiableEditorCells
- Updated System.IO.Hashing 10.0.8 to 10.0.10
- Updated code checking tools
- Updated submodules
- Updated translations
Graphics
- Chemoreceptor lines now move smoothly instead of snapping.
- Scrollbar backgrounds now have rounded ends.

Gameplay
- Digestion of engulfed cells now ends immediately when all useful compounds have been absorbed, even if the cell still had toxins. This should prevent “ghost” cells sticking around inside you.
- Game design discussions:
- Continued discussion on radiation mechanics.
Sound
- Nothing substantial.
Theory
- Nothing substantial.
Outreach
- Nothing substantial.
Other
- Nothing substantial.
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