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RSS feed aggregator for FOSS game development.

Castle Game Engine: New Delphi packages organization and “Tools->Castle Game Engine” menu in Delphi IDE

Our Delphi packages have been reorganized to better support all the platforms supported with Delphi (Windows, Linux — watch out for the next news post!). The new Delphi packages are: castle_engine.bpl with the base engine units. Not dependent on VCL, not dependent on FMX, not using . castle_engine_vcl.bpl with the engine code dependent on VCL …

Castle Game Engine: New slim Docker images

We feature a set of Docker images that contain a ready Linux machine with Castle Game Engine and all our important dependencies: FPC (cross-compilers for most important platforms — Linux/x86_64, Windows/x86_64, Windows/i386, Android/Arm, Android/Aarch64), Lazarus, Android SDK, various texture tools. They are useful to build applications using CGE, both interactively and from various continuous integration/delivery …

Castle Game Engine: So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes

Michalis was busy last week reviewing and merging many Pull Requests to our engine. Thank you everyone for your contributions, and your patience with me (sometimes when I’m busy finishing some other work in CGE, that takes priority, and PRs wait a bit), and keep it coming! In particular: We now support providing input data …

Castle Game Engine: January news: Ticoban, editor dragging, CastleGL based on dglOpenGL, tester improvements, Pascal custom RTTI attributes, more

Hi all! Our news have been quiet lately, let me fix this by a big list of recent developments 🙂 The list below is not really complete, we have some big thing (for Delphi people) already merged to CGE, but we’ll wait with announcing it until Delphi GetIt servers are fully back online. And we …