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RSS feed aggregator for FOSS game development.

libGDX Jam March 2024

With our 28th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: New Delphi packages organization and “Tools->Castle Game Engine” menu in Delphi IDE

Our Delphi packages have been reorganized to better support all the platforms supported with Delphi (Windows, Linux — watch out for the next news post!). The new Delphi packages are: castle_engine.bpl with the base engine units. Not dependent on VCL, not dependent on FMX, not using . castle_engine_vcl.bpl with the engine code dependent on VCL …

Castle Game Engine: New slim Docker images

We feature a set of Docker images that contain a ready Linux machine with Castle Game Engine and all our important dependencies: FPC (cross-compilers for most important platforms — Linux/x86_64, Windows/x86_64, Windows/i386, Android/Arm, Android/Aarch64), Lazarus, Android SDK, various texture tools. They are useful to build applications using CGE, both interactively and from various continuous integration/delivery …