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Castle Game Engine: Rendering of lines and points from glTF, more options for line nodes in X3D

This is probably not the most sexy graphic effect announcement :), but the lines and points are useful to visualize a lot of things. We have improved our glTF support to properly import points, lines (lines, line strips, line loops), and their materials. We have also improved our X3D nodes capabilities by introducing and . …

Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class

You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in …

Castle Game Engine: Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :)

First, a reminder that our DelphiCon presentation is in ~3 hours, 2:00 PM in Central Standard Time. See DelphiCon 2023 to register, you can also just watch the live stream on Embarcadero YouTube. I hope you will enjoy it! I will be of course present during the presentation, go ahead and fire questions at me:) …