Castle Game Engine: Rendering of lines and points from glTF, more options for line nodes in X3D This is probably not the most sexy graphic effect announcement :), but the lines and points are useful to visualize a lot of things. We have improved our glTF support to properly import points, lines (lines, line strips, line loops), and their materials. We have also improved our X3D nodes capabilities by introducing and . … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 4 As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make. Continue Reading →
Multiplayer in Godot 4.0: Scene Replication Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features! Continue Reading →
Castle Game Engine: Using OpenGL “core” profile by default on macOS Thanks to recent rendering code improvements, we can finally request “core” profile on macOS, to get latest OpenGL version (4.1 in my case) instead of being stuck with legacy OpenGL 2.1 on mac. We request now a modern context on mac, both with and . This applies to all our software — CGE editor, view3dscene, … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 3 We’re almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be. Continue Reading →
Libre Arts: Weekly recap — 19 February 2023 I’m traveling this week, so this is a very short recap. Week highlights: major changes in Krita, new releases of KiCad, Glaxnimate, CAD Sketcher for Blender, Ardour, and Yoshimi. GIMP The user-invisible port of GIMP to GAction contin… Continue Reading →
Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in … Continue reading ➤ Continue Reading →
Castle Game Engine: Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :) First, a reminder that our DelphiCon presentation is in ~3 hours, 2:00 PM in Central Standard Time. See DelphiCon 2023 to register, you can also just watch the live stream on Embarcadero YouTube. I hope you will enjoy it! I will be of course present during the presentation, go ahead and fire questions at me:) … Continue reading ➤ Continue Reading →
2023 Art Challenges! If any of these upcoming challenges take your fancy, get ahead of the curve and start creating!ANY art that has not already been submitted to OGA qualifies as long as it is submitted within the specified date period of the challenge…Got some old art … Continue Reading →