Castle Game Engine: Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday I have a lot of pending news from recent engine developments (big refactor to rendering, lots of OpenGLES improvements, Tiled improvements) but for today, the most important thing: Join Embarcadero DelphiCon 2023, an event celebrating 28 Years of Delphi, and listen to our talk “Getting Physical in Your Games with Castle Game Engine” on Thursday … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 2 Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We’re now counting in days! Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.6.0-beta2 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.6.0-beta1: Bugs and defects addressed: resolve issue #1926 (unnecessary dependencies) by @stephengold in #1927 so… Continue Reading →
Libre Arts: Weekly recap — 12 February 2023 Week highlights: new version of CadQuery, new features in Krita, Inkscape, Kdenlive, Olive. Krita For Krita, the merge requests section is probably a little more interesting than what’s going on in the main development branch right n… Continue Reading →
Release candidate: Godot 4.0 RC 1 The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate. Continue Reading →
Libre Arts: Weekly recap — 5 February 2023 Week highlights: new features in GIMP, Inkscape, Penpot, and Ardour, Mayo review, Paul Davis in the Bezos movie, and more. GIMP Not much coding activity this week, but CmykStudent added importing/exporting support for the PAM file format a… Continue Reading →
Godot Editor (Beta) arrives to the Play Store Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go. Continue Reading →
Dev snapshot: Godot 4.0 beta 17 We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality… Continue Reading →
Godot XR update – January 2023 Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices. Continue Reading →
Libre Arts: Introducing Mayo So you have a 3D design file and you only need to view it, you don’t like the idea of launching an entire 3D CAD program like FreeCAD, and you are on Linux. What do you do? I’m giving you Mayo, an open-source viewer by Hugues Delorme, based… Continue Reading →