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Castle Game Engine: Big improvements and optimizations for Tiled maps handling in TCastleScene

This post somewhat retracts yesterday’s post, because I had a busy sleepless night and fixed some issues with loading Tiled in that I mentioned yesterday 🙂 I did a significant refactor of how it works. I’m proud to say that loading Tiled maps into is now our recommended approach to using Tiled maps. The big …

Castle Game Engine: Almost-automatic batching for TDrawableImage, Tiled rendering incredibly faster (like 30x), ability to load Tiled into TCastleScene, new isometric game demos and the plan for 2D games based on maps

OK, this post title is probably too long 🙂 But I really want to announce a few related things, and talk about related plans. Bear with me, and read on if you’re developing 2D games using Castle Game Engine with something like a map underneath. I’m happy to announce a very powerful and easy to …