Castle Game Engine: Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :) First, a reminder that our DelphiCon presentation is in ~3 hours, 2:00 PM in Central Standard Time. See DelphiCon 2023 to register, you can also just watch the live stream on Embarcadero YouTube. I hope you will enjoy it! I will be of course present during the presentation, go ahead and fire questions at me:) … Continue reading ➤ Continue Reading →
2023 Art Challenges! If any of these upcoming challenges take your fancy, get ahead of the curve and start creating!ANY art that has not already been submitted to OGA qualifies as long as it is submitted within the specified date period of the challenge…Got some old art … Continue Reading →
Castle Game Engine: Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday I have a lot of pending news from recent engine developments (big refactor to rendering, lots of OpenGLES improvements, Tiled improvements) but for today, the most important thing: Join Embarcadero DelphiCon 2023, an event celebrating 28 Years of Delphi, and listen to our talk “Getting Physical in Your Games with Castle Game Engine” on Thursday … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 2 Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We’re now counting in days! Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.6.0-beta2 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.6.0-beta1: Bugs and defects addressed: resolve issue #1926 (unnecessary dependencies) by @stephengold in #1927 so… Continue Reading →
Libre Arts: Weekly recap — 12 February 2023 Week highlights: new version of CadQuery, new features in Krita, Inkscape, Kdenlive, Olive. Krita For Krita, the merge requests section is probably a little more interesting than what’s going on in the main development branch right n… Continue Reading →
Release candidate: Godot 4.0 RC 1 The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate. Continue Reading →
Libre Arts: Weekly recap — 5 February 2023 Week highlights: new features in GIMP, Inkscape, Penpot, and Ardour, Mayo review, Paul Davis in the Bezos movie, and more. GIMP Not much coding activity this week, but CmykStudent added importing/exporting support for the PAM file format a… Continue Reading →
Godot Editor (Beta) arrives to the Play Store Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go. Continue Reading →