What’s new in C# for Godot 4.0 All about changes and improvements that Godot 4.0 offers to C# developers. Continue Reading →
Castle Game Engine: Convert SVG to X3D using X_ITE, to display SVG as geometry in Castle Game Engine X_ITE is an open-source JavaScript library to display X3D (and a number of other formats) in a web browser, using WebGL. It was recently extended to import additional formats, and render them straight away or convert to X3D. The supported formats are now: X3D, VRML, glTF (GLB), OBJ, STL, and SVG. There is an accompanying … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 5 Three RCs in a row! Yesterday’s build introduced a GDScript regression, so here’s a new release candidate to fix that. Continue Reading →
Castle Game Engine: Rendering of lines and points from glTF, more options for line nodes in X3D This is probably not the most sexy graphic effect announcement :), but the lines and points are useful to visualize a lot of things. We have improved our glTF support to properly import points, lines (lines, line strips, line loops), and their materials. We have also improved our X3D nodes capabilities by introducing and . … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 4 As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make. Continue Reading →
Multiplayer in Godot 4.0: Scene Replication Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features! Continue Reading →
Castle Game Engine: Using OpenGL “core” profile by default on macOS Thanks to recent rendering code improvements, we can finally request “core” profile on macOS, to get latest OpenGL version (4.1 in my case) instead of being stuck with legacy OpenGL 2.1 on mac. We request now a modern context on mac, both with and . This applies to all our software — CGE editor, view3dscene, … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 3 We’re almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be. Continue Reading →
Libre Arts: Weekly recap — 19 February 2023 I’m traveling this week, so this is a very short recap. Week highlights: major changes in Krita, new releases of KiCad, Glaxnimate, CAD Sketcher for Blender, Ardour, and Yoshimi. GIMP The user-invisible port of GIMP to GAction contin… Continue Reading →
Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in … Continue reading ➤ Continue Reading →