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RSS feed aggregator for FOSS game development.

Castle Game Engine: Hacktoberfest for Castle Game Engine!

Hacktoberfest is an annual event dedicated to promoting Open Source software development and to help developers from all the world (regardless of their experience level) to contribute to open source projects. Now you can also participate in the event by contributing to Castle Game Engine! Many related projects at Castle Engine (GitHub org) received a …

Castle Game Engine: Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope

A quick video demonstrating new Castle Game Engine physics joints! Joints presented: hinge (rotation around an axis) ball (free rotation) grab (follow a specified point) rope (one object is tied to another with an invisible rope – it can move and rotate, as long as the rope distance is preserved). We can design and simulate …

Castle Game Engine: Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)

You can now activate shadows by shadow volumes by toggling a trivial boolean property Shadows at the light source to true! This works (also) in editor at design-time. This makes the shadow volumes we have documented here easily available, finally. No more messing around with X3D lights nodes. A simple demo is in examples/viewport_and_scenes/shadows. We …