Dev Planet

Avatar photo

RSS feed aggregator for FOSS game development.

Castle Game Engine: Bump mapping – updated documentation, example, defaults, everything is simpler now :)

We’ve made some small updates to how bump mapping (normal maps) work and wrote a nice simple documentation how to use bump mapping in our engine. Advised reading: bump mapping (normal maps) in Castle Game Engine. The default bump mapping is now bmBasic, this is much more natural than previous bmSteepParallaxShadowing. Using the parallax bump …

Castle Game Engine: Improvements around viewport projection, MainScene deprecated

Recently I was making various improvements possible thanks to new viewport and camera handling. If you haven’t already, see our video about Viewports, cameras and navigation! Improvements: Few fixes to automatic projection calculation. Long story short: you can probably leave and at zero in your projects, 2D and 3D. They should be always automatically calculated …