Unciv: 4.15.12 4.15.12 ‘Abundant resources’ with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename ‘experience’ with ‘XP’ for unified naming Move Spy tech steal modifiers to… Continue Reading →
Unciv: 4.15.11 4.15.11 UI: Fixed edges for edge tiles on word wrap maps Fixed automated road connections attempting to go through impassible tiles Modding: Changed stockpile names to be human readable Units with logistics that attacked but did not move, no longer hea… Continue Reading →
Unciv: 4.15.10 4.15.10 modding: Validate tech row value UI: More visible railroads Display unexplored tiles 1-tile out from explored tiles Retain zoom when moving between different city screens Stats in notifications no longer have number format ‘baked in’ Map no lon… Continue Reading →
FreeOrion: FreeOrion v0.5.1 released FreeOrion v0.5.1 has been released.This is the version of FreeOrion recommended for those who just want to play and enjoy the game. So unless you want to participate in game development or play the latest development version with all the new features … Continue Reading →
Unciv: 4.15.9 4.15.9 Rendering performance improvements Map example for new games is only an example and does not cause lag Generate map tab in map editor properly scrollable Added missing attack notification translations Fixed unit statuses causing game to be unloa… Continue Reading →
Unciv: 4.15.8 4.15.8 ‘Triggers a global alert upon build start’ works for units UX: Added generated map type preview in New Game screen 😀 Better panel sizing in New Game screen Fixed multiple buy buttons in construction info table Continue Reading →
Unciv: 4.15.7 4.15.7 Revert all texture packing – solves several bugs at the expense of the faster rendering Avoid rare crash when failing to load mods on Android Fixed Unciv not starting on MacOS modding: Added ‘upon entering a [tileFilter] tile’ trigger Added val… Continue Reading →