What if Naev had cheat codes? Many of you will have used the in-game Lua console to cheat, or at least know how to. But I was thinking, what if cheating was a feature? So I came up with this for the on-start event: “` godsequence = {“left”, “right”, “left”, “right”, … Continue Reading →
New tutorial You’ve all seen it. The message asking you if you wanted to play a tutorial whenever you created a new pilot. Well, I’m pleased to say that message won’t be bothering you anymore, because the tutorial has a new face. Main menu with tutor… Continue Reading →
Merge into Master As a good sign of what’s going on, all changes have been merged into master and development is now going to be done there. Some stats on the change: naev: Edgar Simo master * rc7d316d / (9 files in 3 dirs): Merge branch ‘balance’ of git://github.com/… Continue Reading →
Manual Zoom and Dizzyness It has come to my attention that numerous people become dizzy while playing Naev. As it is to my interest that no physical discomfort happen while playing Naev I’ve dealt with probably the first cause which is the zoom. While the zoom is nice to have a… Continue Reading →
Wikinaev As part of our move to become more independent from Google’s services, which should allow us more flexibility and comfort, we have decided to host our own wiki. This wiki will allow us to organize proposals, todo and overall design considerations by ce… Continue Reading →
Naev Etymology Today we’ll talk about the name of this game: it’s history, pronunciation and how to write it. First off a bit of history, as you probably do know, NAEV originally stood for “Neutron Accelerated Extreme Velocity” although “Not Another Escape Velocity” … Continue Reading →
0.5.0 Alpha Gameplay Recently the new x.org brought me frustration. My open source driver broke down and I was left without being able to run Naev. After realizing I needed a kernel upgrade I found out the biggest benefit of gallium3d: I can make videos! So kudos to the op… Continue Reading →
0.5.0 Status Update Lots of you have complained about accuracy in Naev and hitting stuff with forward mounts. As part of the increased range and weapon rants it was unbearable in the sense you never hit anything unless you went point blank. I am proud to announce the impl… Continue Reading →
0.5.0 Status Update We haven’t posted in a while, so I decided to update even though we don’t have anything spectacular done (depending on your definition of spectacular). So what is going on? As you may know the current development and broken branch is the balance branch… Continue Reading →
Correct Physics WARNING: TECHNICAL POST After much insistence on Deiz that something was wrong since we needed a hack to get ships to properly display 100% speed, we’ve finally found the culprit. Some old code of mine that what it did was: c void limit_speed( Vector… Continue Reading →