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There are 264 posts filed in Arcade (this is page 24 of 27).

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XDG Part Deux

As with the previous post, this pertains solely to *nix (primarily Linux and Mac OS X) users. Windows users are warned to avert their eyes to avoid irreversible Unixification.

I’m not a fan of pushing maintenance duty onto end-users, so I’ve done some…

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Games Planet in Arcade, Space | 2012-02-20 | Comment

UNIX gets XDG Compliancy

This change only affects UNIX platforms (that includes linux and mac os x). Now in git master we have recently merged changes that should bring Naev up to the XDG Base Directory specification. What does this mean? First off it means that no longer will…

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Games Planet in Arcade, Space | 2012-02-19 | Comment

Activated outfits

Okay, so, on those activated outfits, they’re now up and running in the Git version. For those of you who are curious about how it works, I’ll explain it briefly.

Running a jammer while the afterburner cools down.

An activated outfit i…

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Games Planet in Arcade, Space | 2012-02-11 | Comment

Naev is on Desura!

~~I suppose I should qualify that with an almost.~~ Thanks to the efforts of #naev IRC regular oldtopman, we’re all set up ~~and awaiting final approval~~. ~~Once we go live,~~ Naev ~~will be~~ is available via Desura on all of our usual supported plat…

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Games Planet in Arcade, Space | 2012-02-03 | Comment

More happenings

Hello everyone, and a belated happy 2012. It’s been rather quiet here on the blog, but I assure you that’s only because nobody has been posting on it. Elsewhere we’re all still tinkering away on the project, and we’re hoping to build toward a new relea…

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Games Planet in Arcade, Space | 2012-01-23 | Comment

A Website for Taisei

Spontaneous project this weekend: Making a website for the project. But soon i had to realize that something like a “good CMS” for my purposes does not exist. So I ended up programming my own using Go and its http capabilities. I call it “GO Obviously …

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Games Planet in Arcade | 2011-10-16 | Comment

Disabling Revamp

So, this was done a while back; finally getting around to posting about it. Briefly, we’ve changed how disabling works: Instead of auto-disabling when a ship reaches 30% base armour, you can now take disabling damage. As for how this works, weapons can…

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Games Planet in Arcade, Space | 2011-10-16 | Comment

Recent developments

It has been some time since you’ve heard from us, so I’m taking it upon myself to give you all an idea of what’s going on with Naev.

The first thing I should mention is that is is summer for Naev, and summer usually means a lull in activity. It has to…

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Games Planet in Arcade, Space | 2011-07-24 | Comment

Expanding on faction standing and landing

To provide a brief overview: In 0.5.1, the landing and faction standing mechanics will be changing in a big way. They’re both no longer hard-coded in C, having been moved to flexible Lua scripts that can operate differently for each faction.

Important…

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Games Planet in Arcade, Space | 2011-06-20 | Comment

Naev 0.5.0 Release

The Naev devteam is proud to announce the release of Naev 0.5.0! This release is the result of over a year of hard work done by nearly 30 committers. This release is just a step in the path for ultimate greatness and a major step forward in the maturit…

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Games Planet in Arcade, Space | 2011-06-03 | Comment

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