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There are 1,711 posts filed in Engine (this is page 111 of 172).

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#etlegacy IRC moved to Libera

We moved our IRC presence to the Libera.chat network, similarly to many other Free and Open Source projects due to recent events.
Discord stays the primary communication channel.

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Games Planet in Engine, FPS | 2021-05-30 | Comment

ioquake3 IRC moved to Libera

The freenode situation is a little complicated, but we moved our IRC presence to the new Libera.chat systems a few days ago due to those events. Today the new owners of freenode responded by removing our control of the #ioquake3 and #iodoom3 channels which makes it pretty clear that sticking with Freenode would have been… Continue reading ioquake3 IRC moved to Libera

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Dev Planet in Engine, FPS | 2021-05-26 | Comment

Maintenance release: Godot 3.3.2

Godot 3.3 was released a month ago, and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here’s another maintenance release to fix them.
Notably, Windows users could e…

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Dev Planet in Engine | 2021-05-24 | Comment

Experimental release based on GZDoom 4.6.0 and GLES branch

https://github.com/drdteam/gzdoom-gles/ … gles4.6.0bThis build is still very much experimental, but has the same features as GZDoom 4.6.0 (with some renderer features removed). This build will still require OpenGL 3.3 (for now) but may run s…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

GZDoom 4.6.0 released

Notice: The survey is currently closed. GZDoom 4.6.0 does not include the survey code that 4.2.0 did.Please do not post bugs or issues in release threads! Click hereDownload (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for softwa…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

Test Builds Available Again

Head over to the downloads page to download a test build of ioquake3. The test builds are very bare-bones but can be extracted over a regular installation of Quake 3: Arena’s data files and then launch the ioquake3 executable to use our updated software instead of id’s executable from 2005. You may see warnings from… Continue reading Test Builds Available Again

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Dev Planet in Engine, FPS | 2021-05-20 | Comment

Physics progress report #1

Hi!
It’s Camille (PouleyKetchoupp) again. I’ve been working on improving Godot Physics since December and time flies! A lot has happened and it’s finally time for some progress update. You might know some things already if you’re following news I post …

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Dev Planet in Engine | 2021-05-19 | Comment

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users….

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Dev Planet in Engine | 2021-05-18 | Comment

Community Showcase: Shape Drawer

Early Grey presents their Shape Drawer library in our Community Showcase!

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Dev Planet in Engine | 2021-05-17 | Comment

Community Showcase: Shape Drawer

Early Grey presents their Shape Drawer library in our Community Showcase!

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Dev Planet in Engine | 2021-05-17 | Comment

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