jMonkeyEngine: jMonkeyEngine 3.4.0-beta3 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.0-beta2: Bugs addressed: LWJGL context restart issues (PR #1526, issues #844 and #1445) AnimEvent.onStop() kill… Continue Reading →
Fheroes2: version 0.9.3 version 0.9.3 (04 May 2021) Add support for all official languages, including French, Polish, German and Russian Add exchange buttons in hero meeting dialog Extend The Succession Wars campaign support Fix many places with hero drawings on World map Fi… Continue Reading →
raylib 3.7 released! April 2021, it's been about 4 months since last raylib release and here it is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April the 8th I was awa… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-beta2 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.0-beta1: Bugfix: NullPointerException in GLRenderer.clearVertexAttribs() (PR #1527) Continue Reading →
Community Showcase: PieMenu payne presents his PieMenu library in our Community Showcase! Continue Reading →
Community Showcase: PieMenu payne presents his PieMenu library in our Community Showcase! Continue Reading →
Godot 3.3 has arrived, with a focus on optimization and reliability All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well w… Continue Reading →
Smooth Doom – Featuring an interview with Gifty Thread: viewtopic.php?f=43&t=45550Download: https://drive.google.com/file/d/0B7UjVR … sp=sharingFor today’s spotlight, we’re featuring Smooth Doom. An impressive overhaul of the sprites and animations used in Doom to look smoother. Since the nam… Continue Reading →
Raze 1.0.3 released Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing two serious regressions in 1.0.2:screen fades had lost their color and were… Continue Reading →
Godot Showcase – Gravity Ace developer talks about his experience Welcome to another developer interview following the introduction of the Godot Showcase page! This week, we are interviewing John Watson about the game Gravity Ace. Introduce yourself in a few sentences. Hi, I’m John, I’m a (mostly) solo game develope… Continue Reading →