FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,726 posts filed in Engine (this is page 113 of 173).

Post navigation

Test Builds Available Again

Head over to the downloads page to download a test build of ioquake3. The test builds are very bare-bones but can be extracted over a regular installation of Quake 3: Arena’s data files and then launch the ioquake3 executable to use our updated software instead of id’s executable from 2005. You may see warnings from… Continue reading Test Builds Available Again

Continue Reading →
Dev Planet in Engine, FPS | 2021-05-20 | Comment

Physics progress report #1

Hi!
It’s Camille (PouleyKetchoupp) again. I’ve been working on improving Godot Physics since December and time flies! A lot has happened and it’s finally time for some progress update. You might know some things already if you’re following news I post …

Continue Reading →
Dev Planet in Engine | 2021-05-19 | Comment

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users….

Continue Reading →
Dev Planet in Engine | 2021-05-18 | Comment

Community Showcase: Shape Drawer

Early Grey presents their Shape Drawer library in our Community Showcase!

Continue Reading →
Dev Planet in Engine | 2021-05-17 | Comment

Community Showcase: Shape Drawer

Early Grey presents their Shape Drawer library in our Community Showcase!

Continue Reading →
Dev Planet in Engine | 2021-05-17 | Comment

The Legacy of Marisa Kirisame – Big interview!

For today’s spotlight interview, we’re not going to focus on a singular mod, but instead focus on a creator who’s been with us for many years and has established a bit of a meme status within the Doom community. Marisa Kirisame is today’s focus, and o…

Continue Reading →
Games Planet in Engine, FPS | 2021-05-16 | Comment

Release candidate: Godot 3.3.1 RC 2

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users….

Continue Reading →
Dev Planet in Engine | 2021-05-15 | Comment

Raze 1.1.2

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:new renderer: Reset object color after processing a shado…

Continue Reading →
Games Planet in Engine, FPS | 2021-05-14 | Comment

Raze 1.1.1 released

Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)DetailsThis is a bugfix release addressing the following issues:Blood: fixed null pointer crash in actBurnSprite.SW: Abor…

Continue Reading →
Games Planet in Engine, FPS | 2021-05-12 | Comment

jMonkeyEngine: jMonkeyEngine 3.4.0-beta4

A non-production release for development and testing, which will hopefully lead to a “stable” release.
Noteworthy changes relative to 3.4.0-beta3:

Bugs addressed:

MorphControl doesn’t override JmeCloneable/Savable methods (issue #1548, PR #1549)
diag…

Continue Reading →
Dev Planet in Engine | 2021-05-12 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress