jMonkeyEngine: jMonkeyEngine 3.4.0-alpha6 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
jMonkeyEngine: v3.4.0-alpha5 fix issue #1496 (Android natives missing from JARs at MavenCentral) Continue Reading →
Godot has been renamed to Godette Engine Edit: We have seen many comments on our April Fool’s joke. We strive to make the Godot community, and game development in general, a welcoming place for everyone. By not understanding the various ways in which our joke could be interpreted we have fail… Continue Reading →
OpenMW Special Video: 10,000 YouTube Subscribers Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW’s progress throughout the ages — and a great opportunity to mess around with […] Continue Reading →
Testing a new rendering backend (New tests needed) Hello. Those of you who have your ear to the ground will already know what this is – for those of you who don’t, the author of D-Touch recently created a new rendering backend for GZDoom that is designed to work better with mobile and older systems.We… Continue Reading →
Release candidate: Godot 3.3 RC 7 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. This 7th Release Candidate fixes … Continue Reading →
Editor improvements for Godot 4.0 If you are following me on Twitter (where I post my progress on different Godot features I work on), you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features. While I am far from… Continue Reading →
'Frostbite, by Moonkey' v13 Right, so ‘Frostbite, by Moonkey’ v12, unfortunately, was a complete blunder so the disaster below is what we had to endure. Apologies that it took so long to release a fix for it, but nonetheless, this version should get ‘Frostbite, b… Continue Reading →
Android support is here! Android .apk has been added to the snapshot builds. From now on you can enjoy ET: Legacy on Android as well. The .apk is now available to download via our snapshot builds. Please report any issues you may find as this is a development… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha4 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →