Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient Howdy Godotters! It’s time for another brief update on the status of Godot on the Web. If you read through the last post, you already got the spoiler that Godot 3.3 is getting experimental virtual keyboard support on the Web. This has been a highly req… Continue Reading →
Release candidate: Godot 3.3 RC 9 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. Here’s another Release Candidate … Continue Reading →
ET: Legacy Scrims Any FPS game with e-sports ambitions requires a dedicated competitive scene, so for this blog post we want to thank the ‘ET: Legacy scrims’ community for their long-standing commitment. The ‘ET: Legacy scrims’ community was created and… Continue Reading →
Tiles editor progress report #3 It’s time for a third progress report on the TileMap and TileSet editors rework! Updates are likely less visually appealing than in the previous progress report, but a lot of groundwork has been done since then. TileSet rework A significant part of my … Continue Reading →
Github @mentions in commit messages For the time being, until Github gets its act together and takes this issue seriously – please do not put @names in commit messages.I did not know Github handled this so poorly so I’ve done it before – and it’s happened to a couple other people now – … Continue Reading →
Rust GameDev: This Month in Rust GameDev #20 – March 2021 Welcome to the 20th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Raze 1.0.1 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing… Continue Reading →
Raze 1.0.0 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlights Vulkan backend is finally working…. Continue Reading →
Release candidate: Godot 3.3 RC 8 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. Here’s another Release Candidate … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha7 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →