Release candidate: Godot 3.2.4 RC 5 Godot 3.2.4 is going to be incredibly feature-packed, and we’re taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
Godot Showcase – Human Diaspora developer interview Welcome to another developer interview following the introduction of the Godot Showcase page! This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. Introduce yourself in a few sentences. My name is Leon… Continue Reading →
New updates for map overhauls You get a new version and You get a new version…. You know the drill. All currently available ET: Legacy map overhauls have received new versions to fix a few minor things. ‘Bergen, by Detoeni’ (v6) Fixed spawnslot getting stuck in… Continue Reading →
Writing a 3D Shooter using rg3d – #3 – Bots, AI The tutorial has been moved to the book Continue Reading →
Wiki content moving to website Just a quick note to say that some content from our wiki is now available on our website. For example the Player’s Guide, SysAdmin Guide, and Get Involved. More is on the way. Continue Reading →
Release candidate: Godot 3.2.4 RC 4 Godot 3.2.4 is going to be incredibly feature-packed, and we’re taking the time necessary to ensure that it will also be stable. That’s why we’re releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC… Continue Reading →
Writing a 3D Shooter using rg3d – #2 – Weapons The tutorial has been moved to the book Continue Reading →
Rust GameDev: This Month in Rust GameDev #19 – February 2021 Welcome to the 19th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
Hotfix for 2.77 confirmed! We would like to thank you for the massive feedback for and interest in ET: Legacy 2.77. On the first day alone we broke 1.5k downloads and that number is still increasing. Unfortunately, with such a substantial changelog it was not su… Continue Reading →