Release candidate: Godot 3.3 RC 7 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. This 7th Release Candidate fixes … Continue Reading →
Editor improvements for Godot 4.0 If you are following me on Twitter (where I post my progress on different Godot features I work on), you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features. While I am far from… Continue Reading →
'Frostbite, by Moonkey' v13 Right, so ‘Frostbite, by Moonkey’ v12, unfortunately, was a complete blunder so the disaster below is what we had to endure. Apologies that it took so long to release a fix for it, but nonetheless, this version should get ‘Frostbite, b… Continue Reading →
Android support is here! Android .apk has been added to the snapshot builds. From now on you can enjoy ET: Legacy on Android as well. The .apk is now available to download via our snapshot builds. Please report any issues you may find as this is a development… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.0-alpha4 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serializati… Continue Reading →
OpenRA: Release 20210321 and a new website Today is the day that many have been waiting for: the new stable OpenRA Release 20210321 is now available! Continue Reading →
Web Editor PWA, easier HTML customizations, and faster load times! Howdy Godotters! Quite a lot happened since my last update. Beside working on the custom HTML shell improvements, and the long awaited fixes for HiDPI/fullscreen, I took some time to make the Web Editor a Progressive Web App as requested by many users…. Continue Reading →
Release candidate: Godot 3.3 RC 6 Godot 3.3? Weren’t we working on a version 3.2.4? If you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post f… Continue Reading →
Godot OpenXR support OpenXR is a new open standard for interacting with XR hardware by the wonderful people at Khronos. This has been one of these rare cases where all the industry leaders have come together and come up with a standard that combines all the best practices … Continue Reading →
Recapture the City! The 2.77 release is only a little over two weeks old and we are very happy to share the first proof of drastically shortened release cycles with you today. Unfortunately, with such a comprehensive changelog as the initial 2.77 had, a f… Continue Reading →