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Engine

There are 1,714 posts filed in Engine (this is page 156 of 172).

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Godot gets CSG support

After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot’s advanced architecture to shine.
Wait, what is CSG?
CSG stands for "Construtive Solid Geometry", and i…

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Dev Planet in Engine | 2018-04-28 | Comment

Godot in Google Summer of Code 2018

For those who might not be aware, the Google Summer of Code is a yearly program that brings students from all over the world into open source projects. The students have the opportunity to get involved into a real software development process, while th…

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Dev Planet in Engine | 2018-04-24 | Comment

Introducing the new axis handling system

For the past months, popular demand has been growing for a way to properly map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of …

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Dev Planet in Engine | 2018-04-22 | Comment

Openage: Implementing Python-Style Enums in C++

the fun journey of implementing proper enums in C++

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Games Planet in Engine, RTS | 2018-04-21 | Comment

Godot’s documentation is now open for translation

Ever since Godot was open sourced in 2014, localized documentation has been requested every now and then by new users. Some eager translators even started unofficial localized wikis, but without a proper infrastructure for internationalization, those w…

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Dev Planet in Engine | 2018-04-17 | Comment

GLES2 and GDNative, progress report #4

Introduction
This project report falls a little bit shorter, as much of the work was less "fruitful" but nonetheless important and a good learning experience. In this case I’m talking about a rather big refactoring of how materials are handle…

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Dev Planet in Engine | 2018-04-16 | Comment

Godot project management 101

If you are eagerly watching our Patreon page for news or following Juan on Twitter, you might have seen that we just reached our third Patreon goal at a very generous USD 7,500 per month!
After hiring our lead developer Juan Linietsky full-time in Sept…

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Dev Planet in Engine | 2018-03-27 | Comment

Godot is doing well at GDC 2018!

I went to GDC yet again (this time GDC 2018) trying to see how Godot is doing at the game industry. To my surprise this time, it was quite different..
Game Developers Conference
Before anything, I’m sure that many reading this article don’t really know…

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Dev Planet in Engine | 2018-03-25 | Comment

Dev snapshot: Godot 2.1.5 RC 1

As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1.
The feedback o…

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Dev Planet in Engine | 2018-03-24 | Comment

GLES2 and GDNative, progress report #3

Introduction
Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates.
Roadmap
Done February 2018

meet with other developers at FOSDEM and GodotCon
2D rendering stabilized…

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Dev Planet in Engine | 2018-03-22 | Comment

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