Godot gets CSG support After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot’s advanced architecture to shine. Wait, what is CSG? CSG stands for "Construtive Solid Geometry", and i… Continue Reading →
Godot in Google Summer of Code 2018 For those who might not be aware, the Google Summer of Code is a yearly program that brings students from all over the world into open source projects. The students have the opportunity to get involved into a real software development process, while th… Continue Reading →
Introducing the new axis handling system For the past months, popular demand has been growing for a way to properly map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of … Continue Reading →
Openage: Implementing Python-Style Enums in C++ the fun journey of implementing proper enums in C++ Continue Reading →
Godot’s documentation is now open for translation Ever since Godot was open sourced in 2014, localized documentation has been requested every now and then by new users. Some eager translators even started unofficial localized wikis, but without a proper infrastructure for internationalization, those w… Continue Reading →
GLES2 and GDNative, progress report #4 Introduction This project report falls a little bit shorter, as much of the work was less "fruitful" but nonetheless important and a good learning experience. In this case I’m talking about a rather big refactoring of how materials are handle… Continue Reading →
Godot project management 101 If you are eagerly watching our Patreon page for news or following Juan on Twitter, you might have seen that we just reached our third Patreon goal at a very generous USD 7,500 per month! After hiring our lead developer Juan Linietsky full-time in Sept… Continue Reading →
Godot is doing well at GDC 2018! I went to GDC yet again (this time GDC 2018) trying to see how Godot is doing at the game industry. To my surprise this time, it was quite different.. Game Developers Conference Before anything, I’m sure that many reading this article don’t really know… Continue Reading →
Dev snapshot: Godot 2.1.5 RC 1 As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1. The feedback o… Continue Reading →
GLES2 and GDNative, progress report #3 Introduction Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates. Roadmap Done February 2018 meet with other developers at FOSDEM and GodotCon 2D rendering stabilized… Continue Reading →