Dev snapshot: Godot 3.0 beta 2 Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you dow… Continue Reading →
Introducing the new “last minute” lightmapper Wait, are we not in Beta? A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works… Continue Reading →
Get ready for FOSDEM and GodotCon 2018! Last year in February, we attended the FOSDEM and organized our very own GodotCon (a.k.a. GDC, the GoDot Convention), and it was a great community time for all who could attend in Brussels, Belgium. For the coming year, we are lucky to be selected agai… Continue Reading →
Let people touch Godot! Maybe you have already seen an AdPod around. They are three-sided giant multitouch-capable screens. The company behind them customizes them for very important customers for promotion campaings for things like movies (Disney, Universal). They "skin… Continue Reading →
Bugs: Let’s catch ’em all this Saturday 9 December Since our Godot 3.0 beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible – especial… Continue Reading →
Hero Wanted campaign for fixing final bugs launchs! We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work! Because of this, we are re-launching the Hero Wanted campaign, this time it’s the ultimate… Continue Reading →
Godot 3 at the Capitole du libre We gathered with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It’s one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here’s our event report. Passing th… Continue Reading →
Shedding light on Godot’s development process Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it… Continue Reading →
Dev snapshot: Godot 3.0 beta 1 Godot 3.0’s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to … Continue Reading →
Introducing onion skinning for the Godot game engine Right on time before Beta Freeze, our superstar contributor Pedro Estebanez completed Onion Skinning support! This implementation is really good, and allows visualizing future and past frames. This helps animators have a much greater deal of control on… Continue Reading →