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Engine

There are 1,758 posts filed in Engine (this is page 159 of 176).

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Godot gets a brand new animation editor (with cinematic support)

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massi…

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Dev Planet in Engine | 2018-06-07 | Comment

Godot APK Fixer tool

As previously mentioned in this blog post the Godot placeholder permissions are causing some issues on the play store. We are working on fixing this for future versions of Godot but games stuck on older versions have to do a bit of work to get their ga…

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Dev Planet in Engine | 2018-06-07 | Comment

Importing 3D assets from Blender (GameDev.tv)

The following post is a guest article by Michael Bridges of GameDev.tv, where he runs the Blender course among other things. He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy, and offered to share a tutorial …

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Dev Planet in Engine | 2018-06-06 | Comment

GLES2 and GDNative, progress report #6

Introduction
The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.
Roadmap
Done May 2018

enviroment relections
cubemap filtering
implement BRDF
omni lights
lam…

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Dev Planet in Engine | 2018-06-06 | Comment

Dev snapshot: Godot 3.0.3 RC 3

We’re pleased to announce the third release candidate for what will become Godot 3.0.3. Quite a lot of work went into making the Mono exports work for Windows targets. It turned out to be quite a hairy problem. But now Mono exports to Windows, Linux, a…

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Dev Planet in Engine | 2018-06-02 | Comment

Happy 15th anniversary W:ET

Wolfenstein: Enemy Territory just had its 15th anniversary, which for a videogame is astonishing to say the least. To celebrate the fact, Titeuf from 85-Productions created a trailer showcasing the original game and promoting the upcom…

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Games Planet in Engine, FPS | 2018-05-29 | Comment

Fixing Godot games published in Google Play

After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don’t like the format we use for exporting any more and is suspending many published games.
The problem comes from Godot using placeholder p…

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Dev Planet in Engine | 2018-05-25 | Comment

Ben Tristem & GameDev.tv are kickstarting a Godot course

If you are into game development, chances are that you’ve heard of Ben Tristem and his GameDev.tv team, as they are making some of the best-rated online courses on Udemy for game engines like Unity3D and Unreal Engine 4, as well as art making tools lik…

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Dev Planet in Engine | 2018-05-21 | Comment

Godot gets a new Inspector

Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.
Most of the work is currently done, only pending bugfixes and visual improv…

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Dev Planet in Engine | 2018-05-19 | Comment

Godot’s ragdoll system

Godot is getting more and more interesting features in this period, and one aspect on which we are focusing on is the Skeleton node.
We are working on implementing some features like Inverse Kinematics, Ragdoll, a better animation player, and a state m…

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Dev Planet in Engine | 2018-05-16 | Comment

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