Openage: D8: Openage modding API – The Transformers Transforming between states with certain abilities available Continue Reading →
Openage: D7: Openage modding API – Too many villagers! Villagers and their gathering abilities, animations and gender Continue Reading →
Openage: D6: Openage modding API – Inventory System Ability for storing Item game entities Continue Reading →
Openage: D5: Openage modding API – Bonus Boni are the second customization option for game entities Continue Reading →
Openage: D4: Openage modding API – Archers don’t kill units, projectiles do! Attack with and without projectiles Continue Reading →
Openage: D1: Openage modding API – Units, Buildings & more About the representation of game world objects Continue Reading →
raylib 2.0 released! Here it is a new version of raylib ! In raylib 2.0 the full API has been carefully reviewed for better consistency, some new functionality has been added and the overall raylib experience has been gr… Continue Reading →
Openage: D0: Openage modding API – Introduction a first draft of the openage mod API Continue Reading →