Godot project management 101 If you are eagerly watching our Patreon page for news or following Juan on Twitter, you might have seen that we just reached our third Patreon goal at a very generous USD 7,500 per month! After hiring our lead developer Juan Linietsky full-time in Sept… Continue Reading →
Godot is doing well at GDC 2018! I went to GDC yet again (this time GDC 2018) trying to see how Godot is doing at the game industry. To my surprise this time, it was quite different.. Game Developers Conference Before anything, I’m sure that many reading this article don’t really know… Continue Reading →
Dev snapshot: Godot 2.1.5 RC 1 As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1. The feedback o… Continue Reading →
GLES2 and GDNative, progress report #3 Introduction Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates. Roadmap Done February 2018 meet with other developers at FOSDEM and GodotCon 2D rendering stabilized… Continue Reading →
Sketchfab integrates with Godot Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses. They have just announced their download API (announcement), which allows thi… Continue Reading →
Dev snapshot: Godot 2.1.5 beta 2 As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1. The feedback o… Continue Reading →
Join us at GDC during the Godot Meetup 2018! Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub. If you are a Godot user, this will be a great chance to meet other Godot users and developers. If you are only interested about Godot (an… Continue Reading →
Maintenance release: Godot 3.0.2 This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we’ve decided were worth releasing a 3.0.2 for, the most important fix being that it’s now again possible to run an individua… Continue Reading →
Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0 Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)). We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventu… Continue Reading →
Maintenance release: Godot 3.0.1 Since we haven’t found any major issues in our release candidate, we are now releasing Godot 3.0.1! The only regression reported was a renaming issue on Windows which we fixed. If you were eagerly waiting for 3.0.1, you can go directly to our Download … Continue Reading →