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There are 1,758 posts filed in Engine (this is page 161 of 176).

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Godot project management 101

If you are eagerly watching our Patreon page for news or following Juan on Twitter, you might have seen that we just reached our third Patreon goal at a very generous USD 7,500 per month!
After hiring our lead developer Juan Linietsky full-time in Sept…

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Dev Planet in Engine | 2018-03-27 | Comment

Godot is doing well at GDC 2018!

I went to GDC yet again (this time GDC 2018) trying to see how Godot is doing at the game industry. To my surprise this time, it was quite different..
Game Developers Conference
Before anything, I’m sure that many reading this article don’t really know…

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Dev Planet in Engine | 2018-03-25 | Comment

Dev snapshot: Godot 2.1.5 RC 1

As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1.
The feedback o…

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Dev Planet in Engine | 2018-03-24 | Comment

GLES2 and GDNative, progress report #3

Introduction
Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates.
Roadmap
Done February 2018

meet with other developers at FOSDEM and GodotCon
2D rendering stabilized…

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Dev Planet in Engine | 2018-03-22 | Comment

Sketchfab integrates with Godot

Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses.
They have just announced their download API (announcement), which allows thi…

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Dev Planet in Engine | 2018-03-20 | Comment

Dev snapshot: Godot 2.1.5 beta 2

As mentioned in a previous blog post, we plan to continue supporting the 2.1.x branch for a while – at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1.
The feedback o…

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Dev Planet in Engine | 2018-03-15 | Comment

Join us at GDC during the Godot Meetup 2018!

Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.
If you are a Godot user, this will be a great chance to meet other Godot users and developers.
If you are only interested about Godot (an…

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Dev Planet in Engine | 2018-03-06 | Comment

Maintenance release: Godot 3.0.2

This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we’ve decided were worth releasing a 3.0.2 for, the most important fix being that it’s now again possible to run an individua…

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Dev Planet in Engine | 2018-03-04 | Comment

Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)). We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventu…

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Dev Planet in Engine | 2018-02-26 | Comment

Maintenance release: Godot 3.0.1

Since we haven’t found any major issues in our release candidate, we are now releasing Godot 3.0.1! The only regression reported was a renaming issue on Windows which we fixed.
If you were eagerly waiting for 3.0.1, you can go directly to our Download …

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Dev Planet in Engine | 2018-02-25 | Comment

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