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There are 1,714 posts filed in Engine (this is page 162 of 172).

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Godot and OpenHMD at the Kiel Open Source and Linux Days

This is mainly of interest to the German members of our community, but maybe also German-speaking users of the neighbouring countries: Godot will be present as the Kiel Open Source and Linux Days (Kieler Open Source und Linux Tage, alias Kilux) in Kiel…

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Dev Planet in Engine | 2017-08-25 | Comment

A small defense of glTF 2.0 on its comparison against OpenGEX

What is this and why?
A few weeks ago, I wrote an article about why I believe glTF 2.0 to be a great format and that we should encourage its widespread adoption. I also compared it to other formats, including Eric Lengyel’s OpenGEX.
As I mentioned on …

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Dev Planet in Engine | 2017-08-24 | Comment

Openage: T1: Curves logic

curves are simulation environment independent of discretisation

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Games Planet in Engine, RTS | 2017-08-22 | Comment

Openage: T0: nyan API integration

nyan will be used for as content interface in openage

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Games Planet in Engine, RTS | 2017-08-13 | Comment

Openage: Stupid Test

This test is totally meaningless as it just is a test.
It contains literally no information. Go away. No reason to continue reading.

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wtf = "You can try as hard as you like, no riddle is hidden here."
print(wtf)

As you can see, boring things like code highlighting …

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Games Planet in Engine, RTS | 2017-08-12 | Comment

How to make your dream game, publish it and not die in the process

Motivation
Today I’m reinstalling my development computer, so I can’t do much programming. Compiling Godot takes increasingly more time, so I guess a new setup is one more way to accelerate Godot development.
The motivation for this article is that man…

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Dev Planet in Engine | 2017-08-11 | Comment

Support Godot on Patreon! Let’s make the best game engine ever, together!

Godot is now on Patreon!
We are launching a Patreon site to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

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Dev Planet in Engine | 2017-08-09 | Comment

Frostbite v4

The fourth version of the Frostbite by Moonkey reboot has been released.
Among others, the clipping has been substantially improved and the initial Axis autospawn bug has been resolved.
Get the map from our modDB profile:
http://www.mo…

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Games Planet in Engine, FPS | 2017-08-04 | Comment

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Introducing glTF 2.0
glTF 2.0 was introduced two months ago by Khronos, the body behind Vulkan and OpenGL.
Today, this format was added to Godot, which now supports the full specification. The reasoning behind this late feature addition is that, now th…

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Dev Planet in Engine | 2017-08-03 | Comment

"Master has presented player with servers! Player is free!"

But all hilarious Harry Potter references aside, we are now running our very own master server!
• "Requesting servers from the master master.etlegacy.com (5.135.27.11:27950)…"

What does that mean for you?
If you have the L…

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Games Planet in Engine, FPS | 2017-07-27 | Comment

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