Introduction and Godot 3.0.1-rc1 Hi Godot! My name is Hein-Pieter van Braam-Stewart. Some of you might know me on IRC/Discord/Matrix as ‘TMM’ and on GitHub as ‘hpvb’. To help RĂ©mi (Akien) focus on making sure the master branch is as good as it can be, I’m looking after the stable bran… Continue Reading →
Update on recent VR developments It has been a very busy month on the VR front in Godot. OpenVR The focus for development has remained on OpenVR support for the most part and it is slowly finding use within the community. With the release of Godot 3.0 the OpenVR module can now be down… Continue Reading →
Dev snapshot: Godot 2.1.5 beta 1 Godot 3.0 was released a few weeks ago, and the feedback we are getting so far is incredible. The new version is of course not perfect, but for a major compatibility breaking release with over 18 months of development, it seems to be pretty usable and … Continue Reading →
Preparing for GDC 2018 Spreading the word about Godot Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world. For this, the idea is meeting with devs or decisionmakers within companies, so we can do a very short presentat… Continue Reading →
GLES2 and GDNative, progress report #2 Introduction Almost one month has passed since the last progress report and the month of January happens to be the month in which Godot 3.0 got released! Because of the big release there have been many GDNative related tasks that needed to be addressed… Continue Reading →
Godot 3.0 is out and ready for the big leagues After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative … Continue Reading →
Openage: T2: Curve and nyan roadmap our next steps for integrating the event driven gamesimulation configured by nyan into openage Continue Reading →
Dev snapshot: Godot 3.0 RC 3 Here’s another Release Candidate (RC) build on the way to 3.0 stable, fixing most of the remaining blocking bugs from RC 2. This RC 3 build corresponds to commit d50c0ef for the classical build, and commit 59e83af for the Mono build. The classical buil… Continue Reading →
GLES2 and GDNative, progress report #1 Introduction Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and … Continue Reading →
Dev snapshot: Godot 3.0 RC 2 The final release of Godot 3.0 is getting closer and closer! We had a first Release Candidate (RC) last week, quite stable already but with some remaining blockers and late regressions. After a week of bugfixing with a tight control of what gets merged… Continue Reading →