Castle Game Engine: Documentation: Slides highlighting engine features, baking lights in Blender, variants in Pascal, search box, Reddit, more

Announcing a variety of documentation and website improvements: For starters, we prepared slides highlighting Castle Game Engine features and plans. These are a nice summary of what we do and why. Just 11 slides, deliberately a short presentation. I very recommend to read and share it with everyone who may be interested in our engine! …

Castle Game Engine: Android: Platformer on Google Play, “Pretend Touch Device” option to test mobile behavior on desktop, touch input docs, target API bump, fixes

We have released our Platformer game on Google Play! It’s a full-featured 2D platformer game, with sources available inside the engine, in examples/platformer subdirectory. The Platformer release on itch.io has also been upgraded. The new platformer version features a helpful dialog showing how to control the game on mobile, and pause view improvements (dimmed background, …

Castle Game Engine: June / July bag of improvements: better Unicode utils (TCastleStringIterator and more), VS Code important fix, Docker image upgrades, new example screen_resolution_change…

We work intensively on the engine! Here’s a list of smaller engine improvements / fixes done recently. (For bigger improvements, see all the recent news — we have a lot of new stuff.) New simple API in our unit: , , , . All with auto-tests. All following our general rule that when used with …