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There are 1,738 posts filed in Engine (this is page 23 of 174).

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Icewind Dale 2 is now completable!

For the first time in GemRB history, an Icewind Dale 2 game has been successfully played from start to finish. It was a solo run with some combat cheating to make it faster, but the main news is that there are no more in-game scripting related blockers. Scripting is highlighted, since that is what thwarted all previous attempts.

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Games Planet in Engine, RPG | 2024-10-02 | Comment

Godot XR update – October 2024

Looking back at a year of XR development.

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Dev Planet in Engine | 2024-10-02 | Comment

Tile-based Occlusion Culling

This article explains the algorithm of tile-based occlusion culling.

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Dev Planet in Engine | 2024-09-29 | Comment

Castle Game Engine: Distance Field Font Rendering

A new option at is available that activates distance field font rendering. Using it is trivial: just set up with custom font in , following the manual about text and fonts. Then toggle checkbox to true. This is an alternative technique for rendering fonts which results in font having better quality if you “upscale” it, …

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Dev Planet in Engine | 2024-09-26 | Comment

Godot SDK Integrations

A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.

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Dev Planet in Engine | 2024-09-24 | Comment

Godot Rendering Priorities: September 2024

4.3 is out. It’s time for an update!

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Dev Planet in Engine | 2024-09-23 | Comment

Castle Game Engine: Catch me in October at conferences in Köln (Germany) and Mszczonów (Poland)

If you want to listen to Michalis in person rambling about Castle Game Engine, now you can! I will be at FPC & Lazarus meeting in Köln, Germany on October 10-11, 2024. My talk plan is here. Just a few days later, I will be at Zlot Programistów Delphi (“Delphi Programmer’s Meeting” in Polish) in …

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Dev Planet in Engine | 2024-09-22 | Comment

Castle Game Engine: Terrain improvements

We did a few updates to our terrains, set up by the component. You can play with them e.g. by exploring the examples/terrain or separate demo test-high-precision-terrains. The code is simpler and more efficient by internally using the node for rendering. This means always using 1 draw call to render entire terrain (unlike previous rendering …

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Dev Planet in Engine | 2024-09-20 | Comment

Godot Editor on the Meta Horizon Store

Introducing the Godot Editor for Meta Quest (Horizon OS) devices

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Dev Planet in Engine | 2024-09-20 | Comment

Castle Game Engine: Export 3D or 2D world designed in Castle Game Engine editor to X3D or STL

This is a cool new feature that allows you to use our editor in a bit non-standard way. Use the new menu item “Data -> Export Viewport to X3D, STL” to export the contents of the to X3D or STL file. To be clear, the main purpose of our editor remains to save the design …

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Dev Planet in Engine | 2024-09-18 | Comment

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