Castle Game Engine: New VS Code extension to integrate with Castle Game Engine perfectly — build, run, debug CGE projects, use Pascal with code completion and highlighting

We are proud to announce new Castle Game Engine VS Code extension! We have put a lot of work into it in recent months, to make sure VS Code users can very comfortably work on Castle Game Engine projects. You can build, run, debug CGE projects, you have Pascal syntax highlighting and code completion. We’ve …

libGDX Jam March 2024

With our 28th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: New Delphi packages organization and “Tools->Castle Game Engine” menu in Delphi IDE

Our Delphi packages have been reorganized to better support all the platforms supported with Delphi (Windows, Linux — watch out for the next news post!). The new Delphi packages are: castle_engine.bpl with the base engine units. Not dependent on VCL, not dependent on FMX, not using . castle_engine_vcl.bpl with the engine code dependent on VCL …

Castle Game Engine: New slim Docker images

We feature a set of Docker images that contain a ready Linux machine with Castle Game Engine and all our important dependencies: FPC (cross-compilers for most important platforms — Linux/x86_64, Windows/x86_64, Windows/i386, Android/Arm, Android/Aarch64), Lazarus, Android SDK, various texture tools. They are useful to build applications using CGE, both interactively and from various continuous integration/delivery …