v3.7.0-alpha3.1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
v3.7.0-alpha3 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Castle Game Engine: Play “Gem Islands” made using Castle Game Engine I love doing these news posts — it’s great to see how our engine is actually used to build games and worlds we can explore. Looking for a game to play over the weekend? Gem Islands is a medieval knight adventure game in the third-person view. There are 5 islands, different weapons (short and long … Continue reading ➤ Continue Reading →
ET: Legacy 2.82 – Better late than never! Yes, that’s the name of the release and yes, we are aware that we’ve deviated from the quarterly release plan since last year. On the bright side though, it has not yet been a full year since the last release as we’re 4 days early! CH… Continue Reading →
Castle Game Engine: New VS Code extension to integrate with Castle Game Engine perfectly — build, run, debug CGE projects, use Pascal with code completion and highlighting We are proud to announce new Castle Game Engine VS Code extension! We have put a lot of work into it in recent months, to make sure VS Code users can very comfortably work on Castle Game Engine projects. You can build, run, debug CGE projects, you have Pascal syntax highlighting and code completion. We’ve … Continue reading ➤ Continue Reading →
Interview with Foal Who are you, and for how long have you been a horsie? I am and have always been a little horse. Neigh. When did you join the project and why? 2020. I was dabbling in VR at the time and thought it would be cool to play Morrowind in VR. I was aware of the […] Continue Reading →
v3.7.0-alpha2 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Introducing our GDC Line-up Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there! Continue Reading →
libGDX Jam March 2024 With our 28th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Dev snapshot: Godot 4.3 dev 4 Another 4.3 dev release means that many more fixes and improvements are on their way! Continue Reading →