Castle Game Engine: Asynchronous downloading using TCastleDownload for Delphi

Our component, that supports asynchronous downloading of resources, now rocks with Delphi too. It supports downloading from http and https (and other URL protocols supported by Castle Game Engine). You can test with Delphi e.g. these examples: examples / network / asynchronous_download examples / network / remote_logging Most features you expect are supported: Asynchronous operation …

Castle Game Engine: Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments

I’m back from Rome, where I made 2 presentations about Castle Game Engine. I think the slides from both talks may be quite useful to everyone: 1st talk, “Creating 3D games and applications using Castle Game Engine” is a great introduction to using our engine. It describes using editor and basic CGE API, e.g. to …