OpenRA: Playtest 20230801

As summer is in full swing, we are excited to kick off the playtest series for the upcoming OpenRA release! This time around, it is all about spring cleaning: squashing bugs, implementing minor requested features, and preparing for larger reworks. But fear not! We still have a bunch of cool stuff lined up just for you! Without further ado, here are some notable changes you can expect in Playtest 20230801:

Castle Game Engine: Incoming: new animated 3D enemy for our fps_game example

As part of Castle Game Engine 7.0, we want to create a new behavior that will be a highly-customizable component that can perform typical enemy intelligence (moving, attacking) in 3D games. More details in about our plans here. Today, presenting work-in-progress by Alya Vaneskehyan (a 3D graphic artist from Cat-astrophe Games studio) on a new …

Castle Game Engine: Blending and billboards – new options, better defaults to make various cases work out-of-the-box

We’ve done a number of improvements to blending and billboards, to support more use-cases, and to make some cases “just work out-of-the-box”. Before we start, just download latest version of Castle Game Engine and open a new example examples/viewport_and_scenes/billboards_blending_in_3d. It will illustrate most features mentioned in this post clearly 🙂 New features: Existing 3D sorting …