libGDX 1.12.0 We are proud to present a new major release of libGDX: version 1.12.0! Continue Reading →
Castle Game Engine: Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting It’s a pleasure to finally close a big TODO from our roadmap. This refactor took 122 commits, and it reworks a core rendering code in the engine. This was hard to do but also was a lot of fun — I used this opportunity to do a lot of code simplifications. These simplifications also translate … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.1 RC 2 A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2! Continue Reading →
Rust GameDev: This Month in Rust GameDev #46 – May 2023 Welcome to the 46th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Release candidate: Godot 4.1 RC 1 After 4 months of development, Godot 4.1 is only days away. To make sure it doesn’t miss the mark, here’s the first release candidate for your testing! Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.6.1-stable A production-quality JMonkeyEngine 3.6 patch release with the following noteworthy changes relative to 3.6.0-stable: re-initialize the renderer on each context restart (issues #798 and #801, PR #1988) update the LWJGL3 libraries from v3.3.1 to v3.3.2 … Continue Reading →
Godot community poll 2023 It’s this time of the year! Godot Community Poll 2023 is now out! Continue Reading →
Dev snapshot: Godot 4.1 beta 3 We are getting confident in the state of Godot 4.1! To wrap things up here’s the last beta release, bringing more fixes to reported issues. Continue Reading →
Castle Game Engine: Planned: Steam integration and engine available as a download on Steam One of bigger things we plan to have ready (before 7.0 release) is Steam integration. This actually means 2 things: Easy Steam integration (using “Steamworks SDK”) in your projects. This means accessing “Steamworks SDK” directly (without any “wrapper” library necessary) and being able to easily report to Steam things like achievements. Once initial integration will … Continue reading ➤ Continue Reading →
Castle Game Engine: Engine roadmap – see what’s coming in the future! Let’s do a few posts about features that are planned in Castle Game Engine and should get you excited 🙂 The central document describing our plans is our roadmap. Some highlights: Stuff we want to do before big 7.0 release, and are already in advanced state of development / review: Steam (more about this is … Continue reading ➤ Continue Reading →