Dev snapshot: Godot 4.2 beta 4 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
Release candidate: Godot 4.1.3 RC 1 Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation. Continue Reading →
GZDoom 4.11.3 Notice: The survey is currently CLOSED. GZDoom 4.11.3 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
GZDoom 4.11.2 Notice: The survey is currently CLOSED. GZDoom 4.11.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Fyrox Game Engine 0.32 Fyrox 0.32 includes lots of editor improvements, graphics improvements, quality-of-life improvements, documentation and book improvements, overall usability improvements, bug fixes and more. Continue Reading →
Dev snapshot: Godot 4.2 beta 3 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
State of particles and future updates An update on the current state of the particle system in Godot, and some hints about what the future holds! Continue Reading →
Dev snapshot: Godot 4.2 beta 2 After last week’s 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2. Continue Reading →
ACC 1.60 Released Added APROP_WaterDepth. by @inkoalawetrust in https://github.com/ZDoom/acc/pull/94Updated PROP_* flag definitions. by @inkoalawetrust in https://github.com/ZDoom/acc/pull/93Updated earthquake ACS definitions. by @inkoalawetrust in https://github.com/Z… Continue Reading →