Release candidate: Godot 4.1.2 RC 1 It’s long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let’s give it a good test. Continue Reading →
Dev snapshot: Godot 4.2 dev 5 Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month. Continue Reading →
Castle Game Engine: Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings Hey, are you looking to migrate away from Unity to an open-source game engine, that doesn’t charge any royalties for releasing on any platform? See our list of features and the engine overview for Unity developers. If you wonder about picking up Pascal we explain why it’s a modern and productive language and have learning … Continue reading ➤ Continue Reading →
Introducing the new Godot Development Fund We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine. Continue Reading →
Fheroes2: version 1.0.8 Enhance functionality of Load/Save file window Improve AI behavior during battles Expand translation coverage including vertical buttons, missing window titles and font letters Implement terrain transitions in the Editor (accessible only for developer… Continue Reading →
Godot XR update – September 2023 Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support. Continue Reading →
Release candidate: Godot 3.5.3 RC 1 A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs. Continue Reading →
Dev snapshot: Godot 4.2 dev 4 Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around. Continue Reading →
Castle Game Engine: Upcoming talk on “Zlot Programistów Delphi 2023” (Polish conference), collected materials from past conferences about our engine This is a busy year for me, with many conferences where I can talk about our engine 🙂 If you live close, let me invite you to a Poland conference Zlot Programistów Delphi. Two days of lectures, in ~3 weeks (20-21 of September 2023) from now. I’ll have a talk about Castle Game Engine naturally! … Continue reading ➤ Continue Reading →