Castle Game Engine: Come to International Pascal Congress (July 3-7, 2023, Salamanca) to listen to my talk and attend Castle Game Engine course

I’m proud to announce I’ll be part of International Pascal Congress, an event taking place July 3-7 (this year, 2023) in the Salamanca city (Spain). You can register now (see the registration page for prices)! Note that 1st early registration phase is only up to the 10th April, and registering early costs less. The program …

Castle Game Engine: Tremulous animations played from MD3 file

New example split_long_md3_animation_into_logical_pieces shows how to play subanimations in MD3 files. In a broader context, it shows how to use to manually “drive” the animation, picking the animation frames you want. The MD3 format comes from Quake 3 and it’s used by various games sharing that game engine. In particular I’m a big fan of …

Castle Game Engine: Cache to speedup loading multiple instances of the same scene URL

New property allows to load the scene contents through a shared cache. If you have multiple loaded from the same URL, this is a sure way to speedup loading of them. Testcase: examples/viewport_and_scenes/occlusion_culling, where I set up multiple buildings and creatures from the same glTF. Alternative: You can actually achieve even more optimization (loading time, …