jMonkeyEngine: jMonkeyEngine 3.6.0-alpha2 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Godot 4.0 Documentation Sprint We’re starting a docs sprints to get the documentation ready for Godot Engine 4.0 release! Together, we can improve everyone’s experience using the new version. Continue Reading →
Godot 4.0 Documentation Sprint With the release candidate for Godot Engine 4.0 being just around the corner, we want to make sure that the community is fully prepared and can dive right into it as soon as the new version is available. To that end, this is a call to action — to help … Continue Reading →
Godot 4.0 Documentation Sprint With the release candidate for Godot Engine 4.0 being just around the corner, we want to make sure that the community is fully prepared and can dive right into it as soon as the new version is available. To that end, this is a call to action — to help … Continue Reading →
Dev snapshot: Godot 4.0 beta 11 With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and … Continue Reading →
Dev snapshot: Godot 4.0 beta 11 First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 … Continue Reading →
Dev snapshot: Godot 4.0 beta 11 With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and … Continue Reading →
OpenRA: Playtest 20230110 We are kicking off New Year with a new playtest! Notable changes in Playtest 20230110 include: Fixed sound device detection on linux Fixed Discord game invites Fixed replays locking up when one of the players dropped… Continue Reading →
Castle Game Engine: Comfortable Windows installer of Castle Game Engine, plus notes how to integrate InnoSetup with Jenkins and into your own applications Our Castle Game Engine download page now recommends Windows users to download the engine as a self-extracting installer (EXE), which is a typical installation method on Windows. The installer is done using excellent and popular Inno Setup. It will install CGE to a user directory, like C:\Users\USERNAME\AppData\Local\Programs\Castle Game Engine, where it will likely live along … Continue reading ➤ Continue Reading →
Raze 1.6.2 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.1) macOS (1.6.1) SourceThis is a bugfix release addressing the following issues:FString fixes.call FullGc twice, because once does not seem to be suffi… Continue Reading →