Dev snapshot: Godot 4.0 beta 5 Another beta release on the way to Godot 4.0, with a lot of interesting changes! Undo/redo history dock, many GDScript bugs fixed with inner classes, SVG support in OpenType fonts, a lot of rendering fixes and new OpenGL3 features, and a first very ear… Continue Reading →
Dev snapshot: Godot 4.0 beta 5 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then,… Continue Reading →
Movie Maker mode arrives in Godot 4.0 The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines… Continue Reading →
Movie Maker mode arrives in Godot 4.0 With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering. Continue Reading →
Movie Maker mode arrives in Godot 4.0 The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines… Continue Reading →
Fheroes2: version 0.9.21 improve AI logic for army distribution and object’s priority evaluation add initial support of Android devices generate proper UI elements which support translations add Dutch, Hungarian, Czech languages and update multiple existing translations fix m… Continue Reading →
Castle Game Engine: TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans So I have now around 5 things in parallel in progress 🙂 Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej Kilijański. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #39 – October 2022 Welcome to the 39th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
ACC 1.59 Released This version is mostly to update the included *.acs files with the newest GZDoom 4.9.0 features.It also (should) compile a static binary for Linux/MinGW too. Windows (x86) MS-DOS (x86) Linux (x86) Linux (x64) Mac (x64;arm64) SourceStatistics: Posted b… Continue Reading →
First results from the 4.9.0 survey We now have 1000 survey reports so I think it is time for a first summary.Here’s the most interesting numbers, in parentheses the numbers from 4.7.0 with roughly 1300 users:90% (85%) use Vulkan compatible hardware. This can be further divided into 65%… Continue Reading →