Castle Game Engine: TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans

So I have now around 5 things in parallel in progress 🙂 Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej Kilijański. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with …