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Engine

There are 1,756 posts filed in Engine (this is page 68 of 176).

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Status of the OpenGL 3 renderer

Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won’t be totally feature-complete at the time 4.0 is released.

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Dev Planet in Engine | 2022-12-20 | Comment

Status of the OpenGL 3 renderer

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time, we thought that we wouldn’t have it ready until 4.1. However, we are now confident that we will be shippin…

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Dev Planet in Engine | 2022-12-20 | Comment

Status of the OpenGL 3 renderer

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time we thought that we wouldn’t have it ready until 4.1, however, now we are now confident that we will be ship…

Continue Reading →
Dev Planet in Engine | 2022-12-20 | Comment

Panda3D: SDK 1.10.13 Release

‘Tis the season for another Panda3D release! This is quite an important release that comes with a bunch of important stability improvements and bug fixes, but also introduces a bunch of interesting features that I am excited to tell you…

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Dev Planet in Engine | 2022-12-20 | Comment

Dev snapshot: Godot 4.0 beta 9

Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time.
We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r…

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Dev Planet in Engine | 2022-12-19 | Comment

Dev snapshot: Godot 4.0 beta 9

Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de…

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Dev Planet in Engine | 2022-12-19 | Comment

Dev snapshot: Godot 4.0 beta 9

Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time.

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential …

Continue Reading →
Dev Planet in Engine | 2022-12-19 | Comment

Rust GameDev: This Month in Rust GameDev #40 – November 2022

Welcome to the 40th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2022-12-18 | Comment

Raze 1.6.1 released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.0) macOS (1.5.0) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:Blood: add all statica…

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Games Planet in Engine, FPS | 2022-12-18 | Comment

GZDoom 4.9.0 survey – the final rundown

Now that the survey is closed and I had time to crunch the available numbers, here’s some more detailed results than usual.The following breakdown was made with 15400 reports overall:First the hardware breakdown:43.3% are using an NVidia high end card…

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Games Planet in Engine, FPS | 2022-12-18 | Comment

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