Status of the OpenGL 3 renderer Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won’t be totally feature-complete at the time 4.0 is released. Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time, we thought that we wouldn’t have it ready until 4.1. However, we are now confident that we will be shippin… Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time we thought that we wouldn’t have it ready until 4.1, however, now we are now confident that we will be ship… Continue Reading →
Panda3D: SDK 1.10.13 Release ‘Tis the season for another Panda3D release! This is quite an important release that comes with a bunch of important stability improvements and bug fixes, but also introduces a bunch of interesting features that I am excited to tell you… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential … Continue Reading →
Rust GameDev: This Month in Rust GameDev #40 – November 2022 Welcome to the 40th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Raze 1.6.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.0) macOS (1.5.0) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:Blood: add all statica… Continue Reading →
GZDoom 4.9.0 survey – the final rundown Now that the survey is closed and I had time to crunch the available numbers, here’s some more detailed results than usual.The following breakdown was made with 15400 reports overall:First the hardware breakdown:43.3% are using an NVidia high end card… Continue Reading →