Fheroes2: version 0.9.17 Further audio improvements: add a sound for Freeman’s Foundry, fix delays in MIDI music, fix many issues and crashes related to audio Expand initial Evil Interface to another in-game dialogs and elements Add huge AI improvements: add Courier role for … Continue Reading →
Castle Game Engine: Huge update to cameras, navigation, viewports in 2D and 3D We’re proud to present a big upgrade to how cameras, navigation, and consequently all viewports work in Castle Game Engine. This is a result of over 3 months of work and we encourage everyone now to upgrade to the latest Castle Game Engine and try it out! A video describing it all is also coming … Continue reading ➤ Continue Reading →
Release candidate: Godot 3.5 RC 6 The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finali… Continue Reading →
Rust GameDev: This Month in Rust GameDev #35 – June 2022 Welcome to the 35th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Fog Volumes arrive in Godot 4.0 Note: FogVolumes are available in 4.0 alpha 1 and later. This post provides a technical overview for a feature that is already available in the current 4.0 alphas. On top of the existing non-volumetric fog, Godot 4.0 introduces a new type of fog: Volu… Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
Dev snapshot: Godot 4.0 alpha 11 Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 11! Same deal as usual, lots of bugs fixed and more refactoring and feature work. We’re etching closer and closer to the beta stage, things are starti… Continue Reading →
Release candidate: Godot 3.5 RC 5 The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finali… Continue Reading →
GZDoom 4.8.1 released Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →