Castle Game Engine: New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport

I implemented to reference another within the same viewport. This is an efficient way to use the same multiple times, which is great for memory and speed. Consider using this when you need a lot of copies of something, e.g. lots of trees or grass patches. All the instances share the same state with the …

Castle Game Engine: Big improvements to Android documentation and building

If you haven’t yet compiled any application for Android, now is the best time! First of all, our documentation how to setup Android tools and build your first Android application is now much shorter and easier to follow. It properly documents now: The easiest approach to installing Android SDK. I removed a lot of outdated …