Castle Game Engine: Many documentation updates Documentation is the theme of recent news, as I work intensively on updating our manual 🙂 Added section about TCastleBehavior. Improved X3D example to show building a mesh. Update to user interface page is in progress, using an updated version of examples/component_gallery. It is not yet finished, but I feel it is already better. Documentation … Continue reading ➤ Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-stable A production-quality release of JMonkeyEngine with the following noteworthy changes relative to v3.4.1-stable: Upgrade considerations (potential breaking changes): explicitly requires Java v8 or higher (issue #1661) cannot create a GL window on armh… Continue Reading →
Godot Showcase – Friday Night Funkin’ VR developer talks about his experience Welcome to a Godot showcase developer interview! This week, we interviewed Ben Kurtin about his experience developing and releasing a VR recreation of the hit rhythm game Friday Night Funkin’. Introduce yourself in a few sentences. Hi! I’m Ben Kurtin,… Continue Reading →
Castle Game Engine: New TCastleTransformReference class, to efficiently reference another TCastleTransform within the same viewport I implemented to reference another within the same viewport. This is an efficient way to use the same multiple times, which is great for memory and speed. Consider using this when you need a lot of copies of something, e.g. lots of trees or grass patches. All the instances share the same state with the … Continue reading ➤ Continue Reading →
Castle Game Engine: Big improvements to Android documentation and building If you haven’t yet compiled any application for Android, now is the best time! First of all, our documentation how to setup Android tools and build your first Android application is now much shorter and easier to follow. It properly documents now: The easiest approach to installing Android SDK. I removed a lot of outdated … Continue reading ➤ Continue Reading →
Flare: Flare 1.13 Release Candidate 2 The second release candidate for Flare 1.13 is now available. For a list of changes since the previous release candidate, see the release notes. Submissions for translation updates are still open until Jan 30. See the Translations page on the Continue Reading →
Rust GameDev: This Month in Rust GameDev #29 – December 2021 Welcome to the 29th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
ETL Special Delivery It’s time for a release of a new ET:Legacy map overhaul! After a test period with the ET:Legacy Competitive discord, the time has come for a public release of ETL Special Delivery! Originally created by Apple and GW, with the Tourname… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta9 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta7: Bugs and defects addressed: inaccurate mouse positions on non-Apple systems (issue #1745, PR #1746) Continue Reading →