Multiplayer in Godot 4.0: ENet wrappers, WebRTC. Howdy Godotters! Time for yet another status update on networking in Godot. This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all God… Continue Reading →
Release candidate: Godot 3.4 RC 2 The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this second Release Candidate, we have frozen featu… Continue Reading →
GZDoom 4.7.1 released Mainly a bugfix releaseThe survey has been turned off now for this version. Thank you to everyone who participated in the 4.7.0 survey.Notice: The survey is currently CLOSED. GZDoom 4.7.1 contains no survey code.Please do not post bugs or issues in re… Continue Reading →
GZDoom 4.7.1 released Mainly a bugfix releaseThe survey has been turned off now for this version. Thank you to everyone who participated in the 4.7.0 survey.Notice: The survey is currently CLOSED. GZDoom 4.7.1 contains no survey code.Please do not post bugs or issues in re… Continue Reading →
Release candidate: Godot 3.4 RC 1 The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this first Release Candidate, we completely freezes… Continue Reading →
Raze 1.2.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This is a bugfix release to address two crash/softlock issues with the GLES renderer:fixed uninitialized l… Continue Reading →
Raze 1.2.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This is a bugfix release to address two crash/softlock issues with the GLES renderer:fixed uninitialized l… Continue Reading →
Raze 1.2.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS (1.1.3) SourceVisit the new homepage (still under construction)This new release brings several new features:full internationalized fonts for all gamesenabled lan… Continue Reading →
Raze 1.2.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This new release brings several new features:full internationalized fonts for all gamesenabled language op… Continue Reading →
Rust GameDev: This Month in Rust GameDev #26 – September 2021 Welcome to the 26th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem … Continue Reading →