Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic! Hi, here a small update for the game to fix a bug that went unnoticed until the release. The symptom was basically “sometime while doing something (chatting, opening a menu…) the client would disconnect from the game server”. 😱 Since the problem is now… Continue Reading →
Unvanquished 0.53 Beta, what a milestone! We are pleased to announce the 2nd Beta release of Unvanquished, a First Person Shooter featuring the ability to build and two factions with radically different abilities: humans who master technology versus aliens and their many specialized evolutions… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
RmlUI, moving onto a new Rocket One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit (1.4.1) macOS (1.4.1) SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on co… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on compiles.Blood may… Continue Reading →
Unvanquished archæology: restoring 10 years old blog posts The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The lo… Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →