Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
RmlUI, moving onto a new Rocket One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit (1.4.1) macOS (1.4.1) SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on co… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on compiles.Blood may… Continue Reading →
Unvanquished archæology: restoring 10 years old blog posts The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The lo… Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
Xonotic 0.8.5 Release Xonotic 0.8.5 is here at last! There’s been thousands of commits since 0.8.2 making this quite a long read for all the right reasons: refined gameplay, new and updated maps and models, new sound effects, more dangerous bots, new HUD and menu fe… Continue Reading →
GZDoom 4.8.1 released Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →