FPS
There are 319 posts filed in FPS (this is page 19 of 32).
We have an ETA!
ioquake3 git branch renamed to “main”
This is the bare minimum of work to dismantle white supremacy. If you’re in the United States, please donate to a bail fund, join BLM, help organize your community against the white supremacist state, join your local Tenants Union, and join Food not Bombs around the world. If you compile your own ioquake3 from git… Continue reading ioquake3 git branch renamed to “main”
Public snapshots are available!
Doomsday 2.3.1 released
Doomsday 2.3.1 has been released (build 3685). This is a patch that fixes the following issues: Incorrect placement of sky textures in Heretic and Hexen. Alignment of floor/ceiling textures whose size is not 64×64. macOS: Missing and flickering textures on M1 Macs. macOS: Bullets firing in the wrong direction on M1 Macs. macOS: 3D camera … Continue reading Doomsday 2.3.1 released
The Unvanquished launcher, and an engine hotfix
Another round of updates for the map overhauls!
A New ioquake3.org
Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org
Happy New Year 2021!
Doomsday 2.3 released
Doomsday 2.3 has been released (build 3650). This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are … Continue reading Doomsday 2.3 released