FPS
There are 311 posts filed in FPS (this is page 20 of 32).
Doomsday 2.2 released
Doomsday 2.2 has been released (build 3272). The highlights of this version are: Improved Doomsday Script integration Heretic modding enhancements Separate FOV for rendering player weapons Flatpak for Linux Renderer bug fixes Download 2.2 Release notes Another milestone Exactly 20 years ago — December 18th, 1999 — I first announced that work had started on … Continue reading Doomsday 2.2 released
Doomsday 2.2 RC3
The 3rd release candidate (build 3269) of version 2.2 is now available. Fixes since RC2: Light decorations were not visible at all (e.g., lights attached to wall textures) texreset console command would not restore all textures Data package duplication issue when manually adding Doomsday’s own data folder as a location for user’s data files macOS: … Continue reading Doomsday 2.2 RC3
Doomsday 2.2 RC2
The 2nd release candidate (build 3261) of version 2.2 is now available. Bugs fixed since RC1: Savegames from Deathkings of the Dark Citadel don’t show up in the game library Incorrect music in Plutonia 2 Finale animation filter doesn’t cover the whole screen Hexen: Changing the map while dead makes the player a zombie Hexen: … Continue reading Doomsday 2.2 RC2
Doomsday 2.1.2 released
This is a patch release that addresses issues found in version 2.1. A few more regressions related to 3D model rendering are fixed in this release. Also, on macOS the applications are now notarized and the bundle metadata has been fixed to contain appropriate IDs. This also acts as a test for the revised build … Continue reading Doomsday 2.1.2 released
Security issues in Catalina (macOS 10.15)
This year’s macOS update is out, and with it comes increased focus on protections against malicious software. The latest unstable build of 2.2 (#3209) now complies with the new requirements. I’m also looking into making an updated build of the stable 2.1 for macOS. The new requirement is that applications must be pre-scanned by Apple … Continue reading Security issues in Catalina (macOS 10.15)
ioquake3 Security Notice 06/13/19: Test Builds Possibly Compromised
Update May 20, 2021: Test builds are available again See this news item for the update or continue reading to see the original news post from 2019. Summary: As an initial notice, I want to warn ioquake3 players and server operators that precompiled test builds downloaded from our website may have been compromised. Please do… Continue reading ioquake3 Security Notice 06/13/19: Test Builds Possibly Compromised
ET:Legacy 2.77 on its way!
Doomsday 2.1.1 released
2.1.1 is a patch release that improves the stability of the engine and fixes some incorrect behavior. There were a couple of regressions in the renderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menus and resource … Continue reading Doomsday 2.1.1 released