Unvanquished 0.54, ARMed and dangerous Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Sweet joined the team… Let’s talk mor… Continue Reading →
ET: Legacy 2.81 – Incoming! It’s happening, everybody! We are kicking off the year 2023 with a massive release and there is so much MORE on the horizon! 20th Anniversary LAN Initially released in 2003, we have the 20th anniversary of ET incoming in May. For a pr… Continue Reading →
New Password Requirements and Password Reset Hey everyone! We’ve been having a bit of trouble with compromised accounts on here of late, so we’ve implemented a new password complexity requirement on all accounts, effective immediately. Upon logging in for the first time after today, you will b… Continue Reading →
Raze 1.6.2 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.1) macOS (1.6.1) SourceThis is a bugfix release addressing the following issues:FString fixes.call FullGc twice, because once does not seem to be suffi… Continue Reading →
Naming the textures for the Build games As part of our long term roadmap for Raze a new UDMF-like map format is part of the plan.There’s one problem with this, though: Build has no texture names – only numbers, which does not mix that well with UDMF.So my idea was to ask the community to he… Continue Reading →
Raze 1.6.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.0) macOS (1.5.0) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:Blood: add all statica… Continue Reading →
GZDoom 4.9.0 survey – the final rundown Now that the survey is closed and I had time to crunch the available numbers, here’s some more detailed results than usual.The following breakdown was made with 15400 reports overall:First the hardware breakdown:43.3% are using an NVidia high end card… Continue Reading →
Raze 1.6.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit macOS (1.5.0) SourceVisit the new homepage (still under construction)Highlights:All game code has been transitioned from Build’s mixed fixed point to floati… Continue Reading →
November – Last Month in Minetest (09) November was the 2022 Game jam month; there were some great submissions this year! Core devs worked on graphics and gamepad support. In late October, Minetest was used as an urban planning tool to engage students in their community’s planning process. … Continue Reading →
GZDoom 4.10.0 released Notice: The survey is currently CLOSED. GZDoom 4.10.0 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-bit (4.9.0) macOS (4.9.0) SourceHighlights:Map<K… Continue Reading →