ET: Legacy 2.81 – Incoming! It’s happening, everybody! We are kicking off the year 2023 with a massive release and there is so much MORE on the horizon! 20th Anniversary LAN Initially released in 2003, we have the 20th anniversary of ET incoming in May. For a pr… Continue Reading →
New Password Requirements and Password Reset Hey everyone! We’ve been having a bit of trouble with compromised accounts on here of late, so we’ve implemented a new password complexity requirement on all accounts, effective immediately. Upon logging in for the first time after today, you will b… Continue Reading →
Raze 1.6.2 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.1) macOS (1.6.1) SourceThis is a bugfix release addressing the following issues:FString fixes.call FullGc twice, because once does not seem to be suffi… Continue Reading →
Naming the textures for the Build games As part of our long term roadmap for Raze a new UDMF-like map format is part of the plan.There’s one problem with this, though: Build has no texture names – only numbers, which does not mix that well with UDMF.So my idea was to ask the community to he… Continue Reading →
Raze 1.6.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.0) macOS (1.5.0) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:Blood: add all statica… Continue Reading →
GZDoom 4.9.0 survey – the final rundown Now that the survey is closed and I had time to crunch the available numbers, here’s some more detailed results than usual.The following breakdown was made with 15400 reports overall:First the hardware breakdown:43.3% are using an NVidia high end card… Continue Reading →
Raze 1.6.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit macOS (1.5.0) SourceVisit the new homepage (still under construction)Highlights:All game code has been transitioned from Build’s mixed fixed point to floati… Continue Reading →
GZDoom 4.10.0 released Notice: The survey is currently CLOSED. GZDoom 4.10.0 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-bit (4.9.0) macOS (4.9.0) SourceHighlights:Map<K… Continue Reading →
ACC 1.59 Released This version is mostly to update the included *.acs files with the newest GZDoom 4.9.0 features.It also (should) compile a static binary for Linux/MinGW too. Windows (x86) MS-DOS (x86) Linux (x86) Linux (x64) Mac (x64;arm64) SourceStatistics: Posted b… Continue Reading →
First results from the 4.9.0 survey We now have 1000 survey reports so I think it is time for a first summary.Here’s the most interesting numbers, in parentheses the numbers from 4.7.0 with roughly 1300 users:90% (85%) use Vulkan compatible hardware. This can be further divided into 65%… Continue Reading →