Mindustry: Build 151 (Beta) Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added ‘rune’ decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple buildings in comm… Continue Reading →
Unciv: 4.17.16 4.17.16 AI spy city selection greatly improved Changing mods while images load no longer displays multiple images on the last mod Removed city-state icons for cities in unit overview Replacement improvements also provide resources that require the orig… Continue Reading →
Unciv: 4.17.15 4.17.15 Allow AI to move-and-settle AI: declare less war against humans on higher difficulties – By EmperorPinguin Harden new game screen against bad scenarios – By SomeTroglodyte By RobLoach: Add Victory Type for Brave New World Civilopedia: Add Vict… Continue Reading →
Unciv: 4.17.14 4.17.14 Fixed map editor tile click not displaying tile stats Ranged strength comparison for unique units correctly translated By SeventhM: Fix Ruin rewards with multiple triggerables only giving the first effect Add in Target Unit check for uniques w… Continue Reading →
Unciv: 4.17.13 4.17.13 By EmperorPinguin: AI: build more workers AI: Better settler automation Fix combat conditionals not working correctly – By SeventhM Continue Reading →
Unciv: 4.17.12 4.17.12 Fixed spy surveillance progressing tech stealing when no techs are available to steal Bugfix: Building ‘improvement to create’ no longer cached across rulesets Fixed city states getting all techs when only 1 major civ remains Many small automat… Continue Reading →
Unciv: 4.17.11 4.17.11 Fix Ancient Ruin benefit on higher difficulties – By RobLoach Multiplayer: Only bring forth AuthPopup if server explicitly returns 401 – By touhidurrr Modding: ‘can settle’ unique able accept tile filters for water and impassible tiles – By Ema… Continue Reading →
Unciv: 4.17.10 4.17.10 Fix crash when opening victory screen on the first turn modding: Add misspelling corrections to unique parameters in mod checker By SomeTroglodyte: Fix unit icon disappearing on right-click of unit’s tile Fix autoplay+tutorials softlock By Em… Continue Reading →
Mindustry: Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through world proce… Continue Reading →