Unciv: 4.8.18 4.8.18 Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: Patch for on-screen keyboard hiding pedia search results Rivers… Moddable Stats and Civilopedia World screen top bar scales down to available width … Continue Reading →
Unciv: 4.8.17 4.8.17 modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: Reorg SpecialistAllocationTable Improved settler AI – By tuvus By SeventhM: Fi… Continue Reading →
Unciv: 4.8.16 4.8.16 Ruleset validation refactor – easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering By SomeTroglodyte: Correct notifications for modded Citadel Music: Fix mini-player showing last tr… Continue Reading →
Unciv: 4.8.15 4.8.15 By tuvus: AI units swap-retreat Melee units are now more likely to attack cities Nukes AI tweaks AI values traded gold using inflation By SomeTroglodyte: Tighten Ruleset validation for Terrain Automated units stay automated after upgrade Fix … Continue Reading →
Unciv: 4.8.14 4.8.14 Allow ‘[stats]’ unique on terrains – By SeventhM By SomeTroglodyte: PolicyPickerScreen description links to Civilopedia Fix music errors on android pause-via-homescreen-button Remove UniqueTarget.Terrain from UniqueType.Stats as there is no im… Continue Reading →
September 2023 monthly update Introduction Welcome to this September 2023 update! I had Burger Party and Nanonote releases planned for this month, but that did not happen. I did however release version 0.25.1 of Pixel Wheels. Pixel Wheels 0.25.0 had a bug where it would complain ab… Continue Reading →
Unciv: 4.8.13 4.8.13 By SeventhM: Fix auto assign production not working after a building is built Fix consuming resources not being affected by conditionals By SomeTroglodyte: Allow games with zero researched techs to be ‘before’ the Ancient Era Minor Fix: Victo… Continue Reading →
Unciv: 4.8.12 4.8.12 Automated units can fortify/set up/other actions AI now uses free tech points – By tuvus By SomeTroglodyte: Align ruleset icons in text to font metrics Continue Reading →
Unciv: 4.8.11 4.8.11 Religion fixes: Great Prophets spawn again Civilian units can get promotions upon being built (Great Mosque of Djenne) Missionaries consumed upon expending all usages By SomeTroglodyte: Fade in/out for City Ambiance Sounds Fix Tutorial loader… Continue Reading →
Unciv: 4.8.10 4.8.10 Performance enhancement for first turn AI settling Modding: Added UnitAction unique type for modder clarity and ruleset validation Converted ‘May enhance a religion’ , ‘May found a religion’ uniques to UnitAction Golden age points decrease wit… Continue Reading →