Unciv: 4.10.2 4.10.2 By SeventhM: Fix Spectator stats when viewing another civ Allow units to upgrade to more than one unit Fix problems with stats from tiles and improvements By SomeTroglodyte: A Conditional checking for a Building globally Unit actions ‘paging’… Continue Reading →
Unciv: 4.10.1 4.10.1 ‘cities auto-bombard at end of turn’ is a user option Improved Console autocomplete – By SomeTroglodyte By tuvus: AI worker road priority rework Spectators can see the diplomacy screen of the civ that they have selected Checking if a tile is in… Continue Reading →
Unciv: 4.10.0 4.10.0 Natural wonders no longer spawn next to start locations Automated spectator in multiplayer takes no actions Added console commands to remove roads, change city name By SomeTroglodyte: The console key is now bindable Allow map editor to generate… Continue Reading →
Unciv: 4.9.19 4.9.19 Modding: ‘Cannot be traded’ unique accepts Civ conditionals Allow comment uniques on follower beliefs By tuvus: Spectators receive era notifications again Fixed AI Worker feature removal By SomeTroglodyte: Fix Paradrop crossing World-wrap s… Continue Reading →
Unciv: 4.9.18 4.9.18 Performance improvements for movement and ruleset validation Added unique MayBuyConstructionsInPuppets – By rpolitex Polynesia can immediately embark on turn zero – By SeventhM Fix NullPointerException on founding a pantheon – By dHannasch Fix… Continue Reading →
2023 Wrap Up Introduction It’s the start of 2024, so I want to reflect on how 2023 went, regarding my FLOSS activities. Releases In 2023 I made 17 releases: Date Project Version 2023-02-05 Pixel Wheels 0.24.2 2023-02-14 Cat Avatar Generator 0.2.1 2023-03… Continue Reading →
Unciv: 4.9.17 4.9.17 Experimental pathfinding – activate in Options > Gameplay > Experimental movement Console: autocomplete ALL THE THINGS! By SeventhM: Allow mapUnitFilter to use CivFilter Add terrain filters for resources, any terrain, or ‘improved’ Fix ‘i… Continue Reading →
Unciv: 4.9.16 4.9.16 Console: civ/city names better matching By SeventhM: Change the icons from some units/buildings Add unique to allow for generalized great generals Show carried production from mid-turn obsoleted units – By soggerr By tuvus: Fixed crash when … Continue Reading →