Unciv: 4.7.2 4.7.2 Resolved performance problem Performance improvements! Automated air units no longer lose “automated” state after moving between cities By SomeTroglodyte: Fix conditionals for trigger upon declaring friendship running twice More keyboard binding… Continue Reading →
Unciv: 4.7.1 4.7.1 AI: AI prioritizes purchace path to highly desirable tiles AI prioritizes work boats, and creates work boats for close non-contiguous cities Workers try to build roads utilizing existing roads, and railroads overriding existing roads Modding: U… Continue Reading →
Unciv: 4.7.0 4.7.0 AI: Improved AI city location picking AI more willing to risk happiness to create a new city AI doesn’t construct Settler before Worker AI Workers remove fallout Global politics table includes current civ Fixed crash when resuming Overview scre… Continue Reading →
Unciv: 4.6.19 4.6.19 Modding: “before adopting / after adopting” conditionals accept beliefs ‘Transform’ and ‘double movement’ uniques accept conditionals AI evaluation of BuyItemsDiscount no longer crashes ‘random generated map type’ is actually random By WhoIsJo… Continue Reading →
Unciv: 4.6.18 4.6.18 Pillaged improvements have a visual indication on the icon Fixed great engineer automation trying to reach cities it can’t Fixed later civs not getting any CS quests By SomeTroglodyte: Mod checks against sellable, missing or multiple Palace(s) … Continue Reading →
Unciv: 4.6.17 4.6.17 More efficient use of the charts space – By JackRainy By SomeTroglodyte: Allow image overlay and changing world wrap in map editor Reapply ‘city focus’ on yield changes Upgrading from Unit overview improved Remove “does not support server fea… Continue Reading →
May 2023 monthly update Introduction Welcome to this May 2023 update. This month was almost entirely game-related, with some progress on Pixel Wheels and a Burger Party release! Pixel Wheels It’s now fully possible for 4 persons to play Pixel Wheels at once, on the same scree… Continue Reading →