Unciv: 4.6.16 4.6.16 By SomeTroglodyte: Unit Overview: Improving a tile is also “what the unit is doing” Replacement PlatformSaverLoader for Linux X11 systems All notifications from Overview are now temporary Politics overview no longer discloses random number of p… Continue Reading →
Unciv: 4.6.15 4.6.15 ‘Crop yield’ chart displays correct data Modding: Units can transform to any unit Fixed policy softlock from conflicting mod policies ‘Unpurchaseable’ units are properly unpurchaseable By SomeTroglodyte: Map editor update – concurrency, resou… Continue Reading →
Unciv: 4.6.14 4.6.14 By SomeTroglodyte: Next-Turn Progressbar Fixed crash when puppeting city Population icon gets locked with doubleclick, clicks cycle assigned-unassigned Resolved crashes when clicking mod in mod management AI civilian improvement: keep working … Continue Reading →
Mindustry: Build 144.2 Optimized base memory usage slightly Fixed logic blocks not re-enabling blocks when unlinking from them Updated various Serpulo turret sprites/animations Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps Buff… Continue Reading →
Mindustry: Build 144.2 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3698063162654706663]here[/url]. Continue Reading →
Unciv: 4.6.13 4.6.13 Failure to get mod preview image no longer causes crash Modding: Added ‘upon adopting [belief]’ trigger, allowed belief adoption to trigger uniques Added turn number to victory replay Clicking locally-added mods no longer crashes By SomeTroglody… Continue Reading →
Unciv: 4.6.12 4.6.12 Animate battle damage numbers – By SomeTroglodyte When picking custom map: Display map ruleset, don’t show unloadable maps Modding: Allow mods to contain a “preview.png” file for visual indication Multi-server preparations 🙂 Continue Reading →